According to my Steam statistics, I've played approximately 162 hours of Just Cause 2, a significant portion of which was spent grappling members of the Panauan armed forces to lit fuel containers to make them zoom away like man-sized Roman candles. Avalanche Studios' open-world magnum opus seems to nail what larger franchises like Grand Theft Auto forgot years ago: the most fun you can get from a sandbox game is in blowing large parts of said sandbox to smithereens.
So it's no wonder that the sequel, Just Cause 3, is making waves months before its release. In addition to the standard shooting/driving setup and the unique parachute/grapple hook mechanic of the previous game, the third entry will give players infinite batches of C4 explosives and a wingsuit for even more ways to traverse the massive game world.
You're a savvy consumer, right? So you'd never pay full price for an app or game when you could just wait until it goes on sale. I mean, you should probably still buy things you like to support developers, but sales are good too. We've got some of those down below, so take a look.
Remember that brief period in the late 90s and early 2000s when every other console game came with a seizure warning? The developers of Raywar: Pandemonium might want to consider adding one to their game. Twin-stick shooters with "retro" graphic elements have begun to blend together since Geometry Wars typified the sub-genre, but this entry pushes the visual elements over the top with absolutely insane levels of lighting effects, on-screen enemies and pickups, and shiny, shiny explosions. Check out the video below, which hardly does the game justice.
It's time to take up your sword (and wallet) to do battle with demons, sorcerers, and other generic fantasy foes with the fourth installment of the Eternity Warriors series. There are three different heroes to master, tons of loot to find, and yes, some things to buy. Such is the world we live in.
We don't see too much enthusiasm for soccer in the US. In fact, we call it soccer instead of football just to show how much we don't care what the rest of the world thinks. Classic America, right? At any rate, FIFA 16 Ultimate Team is out on Android, and I'm going to do my best to explain what it's all about.
You don't have to spend much money to develop a massive library of Android games. Just keep your eyes on the lookout for the latest Humble Mobile Bundle. These offerings let you walk out with a handful of titles for a price of your choosing. A new one tends to pop up every two weeks.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a four-player version of Asteroids, a trigger-happy running game, two minimalist twitch titles, and a respectable rugby simulator. Without further ado:
Astro Party is a mix of classic, super-simple elements from Asteroids and a four-player local party game setup.
Playing games is fun, but what about making them? The Weekly Humble Bundle can help you do just that for a very reasonable price. In addition to a pile of games (mostly Windows), you can get a license to the popular GameMaker: Studio Pro software with Android export. That would usually cost you $299, but it's only $12 via Humble Bundle.
NVIDIA must be paying its developer partners really well. That's the only reason I can think of that so many developers of 2D games, which could be played well on just about any modern Android device, keep creating SHIELD-exclusive games. Heck, half of Devolver Digital's current games could run on a bargain bin tablet ripped from a Wallgreens shelf. So I invite you to wonder just how many potential sales Frima Studio (developer of previous wide releases like Nun Attack) is giving up by making Chariot exclusive to the SHIELD TV... and how much NVIDIA incentivizes developers to make up for those sales.
The idea of making a story-based point-and-click adventure based on Minecraft, which is more or less the definition of open-ended, unscripted gameplay, might seem odd. And it is. But if anyone can pull it off it's TellTale, the studio known for making awesome adventure games based on other people's intellectual property. You can see for yourself in just under a month: Minecraft: Story Mode will hit the Play Store with its first episode on October 15th, just two days after it's available on the PC and consoles. Nice.
Minecraft: Story Mode uses the block-building game's unique voxel graphics and build-it-all setting to tell a science fiction story.