Dan Ruby, Research Director for ad firm Chitika, just pinged us to share his latest Android research findings. The research compared the Apple and Google mobile platforms to determine which is more profitable for advertising, and the answer is overwhelmingly Android. When we say overwhelmingly, we mean by 80%:
As usual, this is based on Chitika's ad network - so while the numbers are likely pretty accurate, they're not necessarily official.
Let's face it: browsing the Android Market on your desktop currently sucks. For one thing, there aren't any categories - just "Top Free" and "Top Paid." For another, there's no search!
On your phone, the situation isn't much better - you can search, which is good if you know what you're looking for in advance but you still can't filter those results. And discovering new apps is just downright horrible.
One of the most popular games for the iOS platform has just been released for Android, following a rapid porting process by Galcon developed Phil Hassey. On his blog he speaks of his desire to support even low-level Android devices, going as far as to purchase a G1 to use as a development test-bed. The porting process took a little over a week of code translation from the iPhone’s Objective-C to the Android NDK’s C++ and Java.
Word has it that id Software is considering releasing their newest hit game, Rage, onto the Android platform. During QuakeCon 2010 live keynotes, id announced that they would be bringing Rage to the iPhone/iPad and that the Android platform was being considered.
Rage by id Software is the newest addition to their FPS line of games; it has become extremely popular and received three Game Critics awards this year at E3: Best Console Game, Best Action Game, and Special Commendation for Graphics.
ZodTTD and yongzh have released Android’s first PlayStation emulator application, now available in the Android Market for $6.99USD. Remember, that $6.99 does not get you any games or a working BIOS (required to run the emulator), you have to “legally” obtain these on your own time (please do not post links to ROMs or BIOS images in comments, they will be deleted).
But words don’t really do this justice, hit the jump for some sexy video:
Ridge Racer, Final Fantasy, Earthworm Jim, and Warcraft on Galaxy S
Recently it has been reported that Google plans to add carrier billing options to the Android Market. This is great news for developers, but it may be moot, as we’re getting reports that a lot of users are having issues downloading apps that they have purchased. When a user tries to purchase an app, it seems that the market is hanging while authorizing their payment, regardless of their checkout method (credit card or carrier billing).
Gaming has progressed a long way since the first consoles were introduced in the 80's. Since then, PC and console gaming has grown to the point where televised tournaments are held for huge prizes and, for some [lucky] people, it can even be a full-time job! Now mobile gamers can join in on the fun, as Droid Gamers have announced the first ever Android Gaming Challenge.
The Android Gaming Challenge (or AGC1 for short) will put players against each other in the first ever Android gaming tournament and quite possibly the first ever mobile gaming tournament.
There have been some reports around the web that Google is investing in Zynga, the company behind popular Facebook game Farmville. We’ve talked about just how miserable the gaming situation is on Android, especially in comparison to other devices, and it’s a good sign that Google recognizes that and is trying to remedy it. Still, I can’t help that feel the company behind a game that’s so love-it-or-hate-it (and annoying) is necessarily the solution.
Mobile game developer Gameloft recently came under fire for their DRM policy, which claimed that any user who purchased a game could not for any reason re-download it. This included wipes caused by authorized system updates to Android phones.
Needless to say, this angered many Gameloft customers, who paid upwards of $5 for each game. It didn't take long for the outrage to push Gameloft into announcing that it would be reviewing the DRM policy, but no timetable was provided.