At first glance, Boogey Boy seems to be another endless runner, probably overflowing with in-app purchases. While it kind of plays like an endless runner, there are levels, and you won't find a single IAP anywhere. Now if only you could outrun that boogey man chasing you.
The original Beach Buggy Blitz was one of the first graphically-intensive games on Android, a frequent install for people who wanted to show off the power of their new phone or tablet. That being said, it was a bit simplistic: you "raced" along an endless beach, more or less playing catch up until you ran out of time. The sequel, Beach Buggy Racing, is much more of a conventional kart racer.
It seems like we've seen every possible iteration of the Guitar Hero style of musical game. But thanks to the creativity of developers, we're caught off guard on occasion. Case in point: R.G.B. It's a pretty simple rhythm game with only three lanes, making it technically much easier than the games that it imitates. But a deceptively slow pace and an addictive main mechanic mean it's more than the sum of its parts.
Tactical strategy is an interesting hybrid game genre, combining the thinking and placement of a strategy title with the turn-based combat and slow burn improvements of an RPG. AntiSquad Tactics is the first original take on squad strategy we've seen in a while, and unlike games such as X-COM, it's designed for mobile first. But what might interest the purist gamers in the audience is that AntiSquad is available in both a free-to-play and a premium version.
There are simulation games that strive for perfect duplication of their source material, whose developers will accept nothing less than factual and technical excellence. This is not one of those games. Say hello to Goat Simulator, part physics sandbox, part tongue-in-cheek gaming commentary, and all completely balls-out insane. You are a goat, and you do goaty things, which mostly involves flinging your thick and smelly body around a 3D environment and seeing what happens.
We Android users are accustomed to getting games months, even years, after our iOS-running peers. We've grown so used to this that it's hardly worth pointing out half the time. But every now and then a game slips in that really took its time. In a world of jets engines, daWindci has floated towards Android with the speed of a hot air balloon with a Play Store appearance that's a full three years after its 2011 Apple App Store debut.
So what's going on in Light in the Darkness? The Totems are (apparently) a race of little gumdrop-shaped creatures that emit light. No need to judge, though. Their offspring have gone missing, and you have to use their luminous powers to spot the youngsters.
Last week a Wall Street Journal report suggested that Microsoft and Mojang were considering an acquisition worth upwards of $2 billion, and a Reuters article later stated that an announcement would come today, revealing an agreed price of $2.5 billion. Now it's official. Mojang's Chief World Officer Owen Hill has taken to its blog to confirm that the two and half billion dollar acquisition is definitely happening.
Speaking for Minecraft's creator, Hill says in the post that it was never Markus Persson's - known as Notch - intention for the game to get this big.
Air Hockey would be a lot more fun if it had multiple players. And crazy Tron-inspired colors. And guns. That seems to be the basic idea behind Futu Hoki (Future Hockey, if that was too subtle), a new game from the developer of the popular Glow Hockey 3D. The new game is essentially Air Hockey squared, or perhaps Hungry Hungry Hippos in reverse: as the super-glowy guns at all four corners of the board shoot out rolling balls, you have to defend your side in Pong fashion.