Throwing fish doesn't usually come up much as a game mechanic, but that's essentially the entire premise in Fish Out Of Water from Halfbrick Studios. You might remember Halfbrick as the developer behind Fruit Ninja and Jetpack Joyride, but now it has moved on to fish. All you have to do is throw fish across the screen, but it's strangely addictive.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a space pirate math game, a randomized roguelike, and a rebooted Sega jumper. Without further ado:
Cosmonautica (EARLY ACCESS)
Cosmonautica is probably as close as we're ever going to get to a real Futurama game.
Noodlecake has brought developer Rocketcat's Wayward Souls over to Android, enabling waves of new players to experience this challenging action adventure game. This title, which takes inspiration from the likes of Spelunky and Secret of Mana, pushes players out onto the floor of a randomly generated dungeon and wishes them the best, all while pounding them with horde after horde of enemies and challenging bosses. It's a fast experience that's easy to dive into and just as easy to get kicked back out of.
Wayward Souls has six characters to choose from and thirteen area types to explore. Grinding doesn't hurt, but it will take actual skill to make it to the end of this adventure.
Early last month Mojang bumped the Minecraft Pocket Edition beta up to version 0.9.0, and the team crammed everything into the release, including the kitchen sink (though you may have to build it yourself). Now that release is going stable. The latest app update brings all of the new content to users who weren't aware of or adventurous enough to journey into the beta.
This release introduces infinite worlds, new environments, and loads of new blocks. There are new enemies to tend with, but the update provides players with another means of staying alive - the option to tame a wolf to serve as their loyal ally.
The various detractors of the free-to-play gaming model, including yours truly, often refer to such titles from the likes of Glu and Gamevil as "pay-to-win." That's never been so true as in FREE FREE FREE FREE FREE 2 PLAY, where an ogre steals the princess and you have to literally ransom her back. You could spend hours and hours grinding through the 2D platformer, avoiding the advertising that will crush you and stomping on it to collect coins, slowly building up to 1,000,000 in-game dollars.
Or you could pay a $3 in-app purchase to buy her back and win the game.
It wasn't supposed to drop until tomorrow, but Leo's Fortune has just gone live in the Play Store. In case you missed the review today, this is a fantastic action platformer with some clever puzzles and amazing graphics. Oh, and no in-app purchases.
You probably know Team17 as the game developer behind the massively popular Worms franchise. That's not all Team17 has ever done, though. Back in 1993 it produced a much lauded platformer in the vein of Sonic or Mario Bros. called Superfrog. It was overshadowed by Worms, which came out in 1995, but fans of the miraculous amphibian will be happy to know the game is back.
Superfrog includes 24 levels (plus boss battles) across six different worlds as you try to save the princess from the (allegedly) evil witch. The graphics have been given a modern makeover obviously, but the gameplay is different too.
Being completely covered in blue (or greenish blue, whatever) fur is not enough for Leo, the protagonist fluffball in Leo's Fortune – he also has a stylish mustache. Leo was a well-off ball of fuzz when suddenly bam. All his gold was stolen. The thief made one mistake, though. A trail of coins could lead Leo to his fortune, but only if you can navigate this lush world brimming with danger.
Button-mashing beat 'em up games aren't super-common on mobile devices because there aren't really buttons to mash. Fightback makes it work by translating a flurry of taps and swipes into punches and kicks. Are there bad guys on the screen? Yes? Just tap all the things. It seemed to work pretty well on iOS, where Fightback was rather popular.