I've been waiting for an Android game that gets touchscreen real-time strategy right for a long time. And I think I may have found it in Desert Stormfront, just posted to the Google Play Store by "Age of Conquest" developer Noble Master Games. It's an old-school, sprite-based strategy game in the vein of Command & Conquer or Age of Empires.
But instead of dumbing down the complexity for mobile users, the developers have adapted the mouse-and-keyboard controls for gaming on a touchscreen - though I have to admit it works much, much better on a tablet than on a smartphone.
I've been a fan of air combat games for years, but most titles of this sort are done in a very "arcade" way with simplified controls. This is not the case with Rise of Glory – it's a real air combat game. This title was originally released as an Xperia exclusive, but it was recently opened up to more devices. This is one of those games that gives you a free taste before upselling you on the full version through an in-app purchase.
It's pretty crazy to look at where we are with mobile games right now. Just a few short years ago, the most graphically impressive games we could get on our handsets were really anything but impressive. Now, we have games like Shadowgun, Dead Trigger, and Horn that take mobile gaming to a level that was good enough for the PC not all that long ago.
Gameloft has just released the trailer for Modern Combat 4: Zero Hour, which looks like it will raise the bar for mobile graphics even higher.
There's no such thing as too many zombies, right? That seems to have been Glu Mobile's general idea when bringing Call of Duty: Black Ops – Zombies (or CODBOZ) to Android. The game, which itself is based on a spin-off of the original Call of Duty series, puts CoD players in familiar territory with a seemingly endless stream of zombies to eliminate in a game spanning not only multiple environments, but multiple gameplay modes as well.
You seen one top-scrolling space shooter, you've seen 'em all, am I right? No, as a matter of fact, I am not. Voxel Invaders is here to prove that. Take a look at the trailer below and you see that the game starts off simple enough. Some nice, 3D-ish graphics adorn an otherwise banal battleground. Or so it seems. Until around ten seconds into the video, when the world shifts and we see things from a whole new perspective.
During the days of my youth, I loved Twisted Metal for the original PlayStation. When Twisted Metal III came out, my mind was blown. I just loved smashing cars with other cars. And guns. And bombs. Then, in 2001, the Twisted Metal series reached the pinnacle of its greatness with Twisted Metal: Black. Sadly, it's all been downhill from there for Mr. Grim and company.
If, like me, you want to relive the glory days of Twisted Metal, then Glu Mobile's new game Indestructible is one of the closest titles I've seen yet.
Point-and-click adventure games and I have a little bit of a problem with each other.
No matter how hard I try, I can never really escape the weird cycle of clicking on everything possible in an effort to get something to work instead of methodically assessing my situation and thinking about what works. Perhaps it's part personal fault and part game design, but it really frustrates me when the most efficient way of progressing is just using every item in every possible way - something will eventually click, right?
Real innovation is suddenly becoming depressingly rare in the mobile space: look no further than the army of Temple Run clones that have come out in the last few months. Sure, most are fun, and some even eclipse the original (see Agent Dash), but they're all copying game mechanics pretty shamelessly. In this environment, it's so refreshing to see something like Fort Courage: a new game that adds compelling and exciting elements to an old formula.
Anyone who reads this blog often knows my disdain for touch-controls on mobile games. There are a few titles out there that are intuitive enough, like NBA Jam, Dark Meadow, and Horn, but past that, most games are just awkward to play. Thus, if a game supports it, I usually use some sort of controller, be it Bluetooth or USB. While that's practical enough at home, large controllers are too cumbersome for gaming on-the-go.