With its monochromatic palette and tinkly music, you might confuse Shapes & Sound for a "chill" game. Not so: it's inspired by the twitchy vector shooters of yore, like Asteroids and Tempest. But while those titles offered no more complexity than a rising difficulty curve, Shapes & Sound combines some simple yet appealing graphics with deep gameplay.
The core of the game is simple: tap around your shape to shoot at those flying towards you.
Good Lord, The Simpsons has been on the air for twenty-four years. There's nothing that America's animated nuclear family can do on TV that they haven't done before. Maybe that's why Fox seems to insist upon thrusting them into other mediums, most notably video games. The latest destination for the jaundiced citizens of Springfield is The Simpsons: Tapped Out, a shameless ripoff loving homage to the city building genre typified by Sim City.
If you've spent any time gaming on Android, you probably remember OpenFeint. Nearly every major game integrated it in some way, usually allowing players to log in with a single username, collect achievements, and post scores to a global leaderboard. It was handy for what it did, but if you didn't care about competing, it felt a lot like obnoxious spamware. Unsurprisingly, it closed down in December of last year. Today, however, it's being sort of reborn as OpenKit, a project headed by one of the co-founders of the original service.
GameStick, the Kickstarter project that promises to "put big screen gaming in your pocket," has seen controversies, redesigns, and other fun things during its 30 day funding period; but alas, that time has come to an end and now there's work to be done. Lots of work, in fact – the funding was met with incredible fervor, with the project closing at 648% of the original $100,000 goal.
Though you may not have heard of them, Zeboyd Games is something of a darling in the world of indie gaming. After scoring hits with the quirky neo-retro RPGs Cthulhu Saves The World and Breath Of Death VII, the two-man studio made it big by landing a contract with webcomic giant Penny Arcade. The third game in the series, On The Rain-Slick Precipice of Darkness III, abandoned the 3D style of the previous entries for a sprite-based, pixelated throwback to 16-bit gaming goodness.
You know how it is. You're just trying to do your thing, and you keep getting attacked by cubes. So annoying, right? In the world of Cubes vs. Spheres you can show those dumb 3D squares who's boss by flinging powerful spherical projectiles at them. The game comes packed with 6 spheres, 40 levels, 37 achievements, and thousands upon thousands of cubes.
Cubes vs. Spheres has controls for the accelerometer or touchscreen – whichever you prefer.
Mojang may have a mortal fear of giving releases full version numbers, but that hasn't stopped the company from cranking out new features like mad. Today's update brings a slew of new blocks (including Nether Brick, Block of Quartz, and Sandstone), as well as the ability to build staircases in corners. Oh, and one other thing: the sky finally has clouds now.
The new goodies don't stop there, though. Gravity is also finally in full swing, so now things like sand will fall when the foundations beneath them are removed.
While I may have made my alliance to Predator pretty clear back in November when the official "Predators" game was released, it looks like I'll soon be given the opportunity to verify that with blood. Alien's blood.
Fox Digital just released the first gameplay teaser for its upcoming Alien vs. Predator: Evolution game. Check it out:
Developed by Angry Mob Games (of Muffin Knight and Predators fame), AvP: Evolution lets you choose which of the bloodthirsty other-worldly beasts you'd like to play as, then puts you in the arena to spill as much blood as you can.
Psst. There's a new Kairosoft game out. For some of you, that's all the urging you need to make tracks to the Google Play Store. For the rest of you, how about the fact that it's a free game in the seemingly popular "building manager" mold? Dream House Days puts you in control of a high-rise luxury apartment complex. Which might not sound as exciting as running a game studio or colonizing a planet, but Kairosoft tends to get a lot of fun out of even the most mundane premises.
Journey with me, if you will, back to April of 2011. It's a long way back, so allow me to refresh your memory: Epic Games founder Tim Sweeney sat down for a little chit-chat with Gizmodo, where they discussed mobile platforms. Naturally the discussion ended up at "are you ever going to bring games to Android?," where the resulting answer was basically "no." We were sad, but got over it eventually.