Yeah, high-resolution textures, 3D shaders, dynamic lighting, and all sorts of other stuff are standard in mobile games these days. Infinite is a little bit different, though. This title invites you to journey through a geometric galaxy and build solar systems with dead-simple controls.
Infinite is an arcade-style game with a little dash of physics and a smidgen of style. You have to pick up bits of matter floating around the various stars in your galaxy to build up enough mass to drop a planet.
If you're colorblind, then I'm afraid you might have to sit this one out, but the rest of you might want to try out Color Sheep. The game is fairly straightforward: you're a sheep. Of course. A pack of hungry, multi-colored wolves are descending upon you. In order to avoid being consumed, you have to target them with your mouth lasers. You didn't know sheep have mouth lasers? Well, they do.
Yesterday, we got an eyeful of NVIDIA's new Tegra 4 and Tegra 4i, along with the Phoenix, NVIDIA's nifty reference device. The benchmarks were quite impressive compared to current-generation processors, but all we got to see in terms of gaming performance was a brief demo of Real Boxing.
In a video posted today to NVIDIA's YouTube channel, the chip maker shows off a "Tegra 4 enhanced Zombie Driver," side by side with the same game running on a "non-Tegra 4" device.
One-touch games work great on mobile platforms - it's part of the formula that makes endless runners and Angry Birds incredibly popular. Adapting that simplicity to racing takes a little finesse, but developer Crescent Moon Games (creators of the popular Paper Monsters and Aralon games) seems to have managed it. In Slingshot Racing, all the powered sleds go at the same speed and have no steering, so to get ahead, you fire a grappling hook at a corner fulcrum to make the best line through the icy tracks.
Bringing to market a simplistic, clean take on the puzzler genre, Appxplore released Sporos today. The concept behind Sporos is simple: place sporos (which, by the way, is some sort of "special seed") on the board, watch the adjacent rows or columns light up, and repeat until every cell on the board is illuminated.
Seems easy, right? It would be, except that the levels get progressively harder, with more complex cell patterns, and you've only got a certain number of sporos to work with, each able to light up a certain set of directions.
While being a kid 10, 20, or even 30 years ago was a fun time, there's no denying how great it must be to be a little one these days. Digital devices have expanded both children's entertainment and learning to nearly endless possibilities. It's not out of the ordinary for parents to let their children play with their smartphones and/or tablets, but it's becoming increasingly common to see children with their own devices, specifically designed for them.
Did you know there are other kinds of games out there besides 8-bit platformers? I was as shocked as you are. As it turns out, though, some people prefer to play things that don't involve shooting guns, jumping on enemies or collecting coins. Things like Puzzle Retreat which is a delightfully clever yet simple game for the casual player.
The basic premise is simple. You have a set number of ice cubes that need to be slid into place.
The Worms games are fabulous turn-based combat experiences that consumed many hours of my formative years. The original Worms was ported to Android a few years ago, but it was riddled with bugs and has since been abandoned by publisher EA. Here's hoping that Worms 2: Armageddon is delivered in better shape when it hits the Play Store this spring.
For the uninitiated, in Worms games you control a team of anthropomorphic worms with the singular goal of eliminating the other team.
We had the promise of a WipEout-style game in the past, but that never seemed to materialize. As sad at that makes us all, we now have something that looks equally as good: Flashout 3D. At first blush, Flashout actually reminds me quite a bit of Riptide GP, as well as F-Zero, with the addition of weapons. Because blowing stuff up is fun.
The similarities really end there between those two, though.
In the mid 60s, a man named Harold P. Warren set out to prove that making horror films is not difficult and, with a budget of $19k and a script written on a napkin, he got to work. What followed is, far and away, one of the worst pieces of cinema ever to be recorded. Yes, worse than Gigli or Cool As Ice. You think those are bad? Amateurs. While the film not only bombed in 1966, it continues to bomb to this day.