In the mood to kill some vampires? Or robots? Or comically-large old ladies in bath robes? Fangz has you covered. This sidescrolling shoot-em-up has some Zombieville USA vibes going on, but even a quick look makes it apparent that this game is much, much more ambitious. The amount of weapons, types of enemies, and levels make this seem like an easy 'buy' at $0.99, and watching the trailer, this looks like a shotgun-full of fun.
The original They Need To Be Fed was a minor hit when it was released on the Play Store over two years ago, amassing over 100,000 downloads. The premise was relatively simple. You run and jump through this cel-shaded platformer, but you can't actually fall off, because gravity is pulling you toward each platform in 360 degrees, like little stellar bodies.
If you were a fan of SimAnt way back when, Anthill by Thumbstar Games may be up your alley. While it doesn't appear to carry the slow, deliberate pace of Will Wright's masterpiece, it does revolve around the same basic premise: amass an empire of everyone's favorite six-legged pest, and destroy the competing ant colony.
Anthill does appear to focus a bit more on the whole "destruction" aspect, though, and much less on the simulation part.
ZeptoLab has released the latest episode in its highly popular Cut The Rope franchise this morning, with Cut The Rope: Time Travel. No, metaphysics are not involved, sadly. The new game doesn't bring too much in the way of overhauled mechanics (though ZeptoLab promises a few new elements), but is more of a content pack. The one major change to gameplay is that levels now feature two creatures to feed, which in turn increases the complexity of the game.
Paradox Interactive, a well-known game publisher and developer, today posted up a promo video for the upcoming ship battling game Leviathan: Warships. If you watch only one video today, let it be this one. Kittens and puppies can wait till tomorrow. I haven't had this much fun watching trailers ever since the unfortunate fireworks accident at the nearby trailer park.
Paradox Interactive's previous Android project, Magicka, is sitting at 4.8/5.0 after over 100 reviews, so needless to say, I'm pretty excited about their next game.
After an iOS update a couple weeks back, Real Racing 3 for Android received its first big content pack update on Android yesterday, adding two new vehicles, over 100 new events, a new event type ('Hunter' mode), and cross-platform cloud saving.
This update is causing major issues for some people (myself included), and on multiple devices. If this happens to you, uninstall the game and then re-install. As long as your profile in the game is signed into Facebook, your progress should still be saved.
If you've not tried Gameloft's Dungeon Hunter franchise, it's definitely worth taking a look at. Dungeon Hunter 2 was the first in the series to be released on Android (and is still only available for select devices on the Gameloft store), and is genuinely one of the most fun titles I've played on mobile. Dungeon Hunter 3, though it went to a free-to-play model, was still extremely entertaining and undeniably well-done (4.5 stars with over 100,000 reviews on the Play Store).
There's nothing like sliding in behind the wheel of a finely tuned automobile for a little drag race. Odds are you have neither the inclination nor the resources to do that in real life, so why not enjoy the experience in a video game? CSR Racing has been released globally on Android, and it's got more officially licensed cars than than you'll be able to properly drool over.
CSR Racing is still a racing game, but it doesn't have the same level of interaction as something like Real Racing 3.
It was just five days ago that Hazard Rush was released to the Play Store. The developer took to Reddit to make the announcement and offer some freebies. Well, the community was into Hazard Rush, which (according to the app description) is a little like Snake and Geometry Wars. It's the next part of the description that got Hazard Rush banned from Google Play. The developer made a cheeky SEO joke, and that was enough for it to get swept up in Google's Play Store purge.
Just two days ago I decried the relative lack of innovation in mobile gaming, and after climbing EPOCH's surprisingly steep difficulty curve, I get to eat humble pie. This cover-based shooter from Android newcomer Uppercut Games blew me away with its original control scheme and immersive graphics. It's not flawless, but its combination of mobile-friendly gameplay and and impressive presentation should make every action gamer (and developer) sit up and take notice.