Today is the big day. Open YouTube on your platform of choice and you might notice a new logo for YouTube Red. Google's ad-free version of YouTube appears to have just gone live for eligible subscribers. Never again will you be asked to sit through a 15-second pre-roll ad for a 30 second video or click to hide that stupid banner. What a glorious day this is. Read More
The Microsoft Garage has given birth to a myriad of interesting apps with limited utility, but everyone needs a home screen, right? Microsoft made Arrow Launcher available as a beta over the summer, but now it's available in the Play Store for everyone to try. It'll take some getting used to, though. This isn't just another AOSP re-skin.
There aren't many things apps can brag about to other apps. Oh, you're portable? So am I! What's that? You come in a small package size? Same here! You're finger friendly, can explain how you work in a few screens, and integrate well with the rest of Android? Check, check, and check! Over 1 billion downloads? Okay, Google Drive, you have me beat.
Yeah, download counts are special. Not all developers are out to get their apps into the hands of as many people as possible, but most feel a certain tingle in their chest when that number starts to work its way up. Read More
We're mere days away from the spookiest of holidays (other than Arbor Day, don't get me started), and you can make your Android Wear device more festive with these five new Halloween watch faces. There are scary cemeteries, creepy disembodied eyes, pumpkins, and gore galore. Read More
Most apps on the Play Store are free, and those that are paid usually cost somewhere between one and five dollars. The top price for applications and in-app purchases in the US version of the Play Store before today was $200 (which usually wasn't actually seen except for IAPs for freemium games). Last night, the Play Store developer support page for paid apps was updated, and in nearly every territory where paid apps are supported, the top limit was increased by two to three times. Developers can now set apps or in-app purchases to as much as $400. Read More
Podcasts have been a major part of mobile platforms for years, but Android has never had a native podcast listening experience... until now. Google has just announced podcast support in Play Music, and podcasters can start uploading shows to Google for approval right now. You won't be able to start listening right away, though. Read More
Do you care how much battery life your phone has? No, do you really care? You have a spreadsheet set up in Google Slides documenting your experience over the past few weeks. You can recall at a whim the amount of screen on time you've experienced on every Android device you've owned since Gingerbread. You don't get mad at your hardware when it dies at 4PM—you blame those wakelocking S.O.B apps. Read More
For basketball fans, tonight marks the start of the most exciting time of year: the beginning of the 2015-2016 season. Just like the start of every season, there are new players to look forward to seeing, old players on new teams, new coaches, new player dynamics, and so much more. I know I'm stoked — can't wait to see what my Bulls do this year under new leadership.
But I digress, this isn't about the Bulls. This is about the league as a whole, because the NBA just updated the GameTime app for the 15-16 season, and it's completely different. One may even argue that it actually makes sense now. Read More
Remember that time you were super jazzed about Hangouts 4.0, and when it finally came out, it wasn't that great? How about when v5.0 began its rollout, and it was basically the same thing, but with working animated GIFs? Version 5.1 is now making its way out into the world, but if you weren't happy with the previous releases, you're probably not going to be too thrilled with this one. It looks like a relatively light bug fix update, and nothing more.
It's probably no coincidence that a v5.1 update was also just released on the iOS App Store with a very sparse changelog. Read More