RIM, in the official BlackBerry developer's blog, announced today that Blackberry Playbook's OS update to version 2.0 will bring compatibility with Android applications. RIM's post has several helpful tips for developers looking to bring their creations to the Playbook, offering some recommendations for ensuring your approval into BlackBerry App World:
The official Google TV Team's Twitter revealed earlier this evening that Sony has begun releasing an update for Google TV devices. Evidently, the update includes performance enhancements for Chrome (chiefly concerning start-up time), and the ability to watch 3D Blu-ray movies.
If you're the owner of a Sony GoogleTV, the ~260MB update should be automatically rolling out any time now, but just in case yours hasn't shown up yet, you can go to System Settings > About > System Updates and pull the update manually.
After Koush tantalized users with a video showing off the first official touch-based ClockworkMod Recovery interface two days ago, CWM has taken to Google+ and posted download links for the official beta, making CWM Touch Recovery available to Galaxy Nexus and Nexus S users.
Update #1: Nexus S 4G now supported.
Update #2: According to Koush, the newest ROM Manager update that is being rolled out now has a new option to download ClockworkMod Touch for supported devices as an in-app purchase (or for free at http://www.clockworkmod.com/rommanager).
Some unofficial builds have been floating around for a while, but tonight, it looks like Nexus S 4G owners are about to get some allegedly official ICS update action. Over on the XDA forums, user mrxkills has uploaded all the files necessary to get your Sprint Google Experience device updated to 4.0.4.
You read that right: 4.0.4. Compared to 4.0.3, the build we've seen passed around for a while on other devices like the Xoom and the Galaxy Nexus.
Congress is a lot like a slot machine - once in a while, something good comes out. A new bill introduced by Representative Ed Markey of Massachusetts would require cellular carriers in the US to disclose to end users upon purchase of a mobile device any tracking software present on said device, or any such software that might be installed at a later date by the carrier, manufacturer, or OS provider (that would be Google for Android).
Google's not one to shy away from engaging its developers. Between the Android developers blog, Google Groups, and a myriad of other contact methods, Google is pretty open about talking with developers. If you're looking to get a bit more social, you can now add the official Android developers page to your circles Google+.
If there's one thing we love, it's an open community of developers working together. Google has been pushing harder to try and steer its developers in the direction it wants.
An intriguing NenaMark2 benchmark showed up earlier today, giving us a glimpse of an unknown device packing Qualcomm's 28nm Snapdragon S4 Krait MSM8960 SoC. The device has a 1.5GHz CPU, 1024x600 display and an Adreno 225 GPU. Did I mention it's running Android 4.0.3?
As you can see, the mystery device's Adreno 225 GPU got an impressive 54.9 fps – a number that's even more astonishing considering the fact that Samsung's Galaxy SII (which has a considerably smaller 800x480 resolution display) scored 46.2 fps with its Mali-400 MP4 GPU.
Let's be frank: RIM's BlackBerry products are unilaterally, shall we say, unexciting. And RIM's new theme song should probably be this. And by "unexciting," I mean ugly, hopelessly dated, and so boring that a story about them spontaneously bursting into flames might actually give the company some much-needed edginess in their marketing campaigns. Maybe that's a bridge too far.
Anyway, when I read this morning that RIM's new CEO Thorsten Heins, speaking to CrackBerry, said Android devices are "all the same," I couldn't help but go slack-jawed in a combination of muted laughter and near disbelief at the irony.
A recent Newsweek article has been making the rounds claiming, through an unnamed Apple "insider," that Apple has spent north of $100 million litigating its various grievances against HTC since late 2010. Verifying the accuracy of this number is pretty much impossible. But that doesn't really matter. It may just as well be $80 million, $150 million, or $300 million - the conclusion drawn would remain the same: Apple is spending quite a chunk of income on its growing lawsuit habit.