Last Updated: October 8th, 2012
Multi-user support is one of the few remaining things a desktop OS can do that Android can't. The "coffee table tablet" use case would greatly benefit from a multi-user setup, as would an enterprise user who wants to keep work and home separate. It's been a top 20 item on the Android bug tracker since the debut of Honeycomb, so there is certainly demand for it.
As we've seen from my previous experiments in sticking my nose where it doesn't belong, Google likes to leave breadcrumbs in shipping products for the astute observer to find, and the multi-user situation is no different.
Last Updated: July 31st, 2012
One of the great things about Android's ecosystem is the number of indie developers who are able to enter the market successfully, providing a great product and inspiring would-be developers to join in. For many though, Android development in general is a mysterious topic. How an app or game goes from an idea to an entry in the Play Store is unknown, but (thankfully) not unknowable.
Of course, considering how major development studios bring apps to life doesn't require too much thought – major companies like EA, Disney, or Rockstar have no problem hiring designers and developers to crank out and maintain polished apps.
Last Updated: July 30th, 2012
With Samsung and Apple's California trial scheduled for Monday, more and more information is being unearthed about the parties' respective claims. Yesterday, though, AllThingsD parsed out a few pieces of evidence from an unedited version of Apple's filing (not publicly available) that look quite bad for Samsung. I'll just quote them as they appear, because they really don't need much context:
- In February 2010, Google told Samsung that Samsung’s “P1” and “P3” tablets (Galaxy Tab and Galaxy Tab 10.1) were “too similar” to the iPad and demanded “distinguishable design vis-à-vis the iPad for the P3.”
- In 2011, Samsung’s own Product Design Group noted that it is “regrettable” that the Galaxy S “looks similar” to older iPhone models.