Last Updated: August 2nd, 2011
Usually, when video games and zombies cross paths, the latter end up being our enemies. Because of their slow, plodding and plentiful nature, target practice against zombies is a fun (and scary) endeavor. However, in Com2uS' newest title, you're put in a unique position: this time, you're trying to save a zombie from his untimely death.
In Zombie Runaway you take control of a zombie who is running away (duh) from "evil" humans. In its way are multiple gravestones, monuments and spiky barriers that can all spell doom for our unlikely hero.
These obstacles come at you from one of three lanes; you can shift left or right to dodge, or jump straight over them to continue.
Last Updated: July 24th, 2011
Call me a stickler, but I think games should play well before looking pretty. I think they should be functional, polished and most of all, not frustrating. This seems to elude most developers who insist on using on-screen joysticks for their products, as more often than not they're a buggy, non-responsive mess.
From having poorly-defined boundaries to not reacting to multi-touch well, the system seems to be a bit flawed.
However, Halfbrick studios (the developers of the wildly-successful Fruit Ninja) have finally managed to code some joysticks that work straight out of the box, no tweaking required. Their newest game, Age of Zombies, relies quite heavily on them, so I'm both glad and relieved that they've decided to make sure people can actually play their game before they've released it to the wild.