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Google ATAP's Radar-Based Gesture Technology "Project Soli" Brings Minority Report Fantasies One Step Closer To Reality

Before you read this article, do me a favor: watch the video below. Because it's going to explain what Google is doing here much better than I could hope to.

Got it? Good. Pretty amazing, right?

For those of you who can't or don't want to watch it, fine, I guess that's what writers are for or whatever! Project Soli is, at its root, a fingernail-sized radar chip and an advanced set of algorithms that interpret the data that the array feeds back into a connected device.

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True Survivors Crotch-Punch Nazis In the Official Kung Fury: Street Rage Mobile Game

If you were distracted by tons of Google I/O coverage or our NVIDIA SHIELD review yesterday, there's a slim chance that you missed the even bigger news: Kung Fury is now on YouTube. Stop reading this and go watch it now. Then come back here and read about the official mobile game for the indie movie, Kung Fury: Street Rage.

image (6)

The mobile game recreates Kung Fury's extended hand-to-hand fight scene, in which the titular lone wolf cop/martial arts master/time traveler single-handedly attacks Hitler's Nazi army.

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Google Teases Hands Free, The Public Name For "Plaso," Yet Another Android-Based Mobile Payment System

Are you unexcited about Android Pay? Not liking your Wallet Card? Maybe you just want another Google payment platform... because? Then I've got great news: Google Hands Free will be a thing at some point later this year.

How's it work? I've got no idea, because Google doesn't actually tell us. Well, actually, we sort of do know, because Hands Free leaked as Plaso over three months ago.

The idea here is similar to that of the now-defunct Square Wallet, which used a combination of proximity detection and a picture of your face to allow you to buy stuff without ever having to pull out a credit card, phone, or even your ID.

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[Android M Feature Spotlight] Multi-window (Well, Kind Of)

Late last year, we took an early look at a then-rumored feature that we expected to see in an upcoming build of Android: Multi-window. We've heard rumors and whatnot since then, but no physical implementation had been spotted. Now, Multi-window is a real thing, it's part of M, and you can try it today (if you're willing to mod your device a little bit).

mw wm2

Thanks to Andrew and Josh for the screenshots

It's worth mentioning that this is still very early in its development and is quite buggy.

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[Android M Feature Spotlight] Android Now Has A Native Flashlight API, Hopefully Negating The Need For OEM-Specific Solutions

While Android Lollipop added a flashlight toggle into Quick Settings, circumventing most third-party torch apps, the function was only accessible in the notification drop-down and as an on/off switch. If you wanted to use the flashlight with morse code, for signaling, or other patterns, you still had to use a separate application and developers of said apps didn't have any clear API to build their software on. They had to hack together solutions for various phones, relying on whatever way the different OEMs had created to access the camera's flash.

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[I/O 2015] Google's Cardboard Now Works With Phablets And iOS, Pushes For 360 Degree Videos, And Brings Expeditions To Classrooms

What everyone thought was an innocent little experiment from Google during last year's I/O has turned into a full-on Virtual Reality venture from the company. Cardboard, a piece of actual cardboard that you fold and insert your phone in for a make-shift low-cost VR display, has been getting more focus and momentum over the past year with 500 compatible apps and over 1 million viewers sold or given away. That rise culminated with a few announcements at yesterday's I/O keynote.

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Android M Developer Preview Will Receive Monthly OTA Updates Until Release

Last year's Android L preview changed little between its I/O announcement and Lollipop's November release. This will apparently not be the case with Android M—Google expects to push an OTA update to the developer preview about once per month until M is done.

2015-05-28 21.15.20

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[I/O 2015] Android Studio v1.3 Developer Preview Adds C/C++ Support With Refactoring, Code Completion, And Debugging Capabilities

Google I/O is first and foremost a developer conference. New products may be announced at the keynote, but just about everything is really meant for the people that build the apps. For Android developers, there are few things that matter more than their tools. Today, a fresh release of Android Studio hit the Canary channel, and it brings one of the most often requested features: C/C++ support.

Android apps, as most people think of them, are usually written in Java and have a runtime environment that imposes some additional overhead on execution.

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[Android M Feature Spotlight] External Storage Can Be 'Adopted' As True Internal Storage Or Accessed Normally With No Additional Apps

You know how Google hates microSD cards and everything they stand for? Well, Android M might signal a change of heart. In the dev preview, there's support for adopting removable storage as part of the system and treating it as internal. You can also plug in and use USB drives on stock Android without any additional apps.

11 22

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NVIDIA SHIELD Android TV Now Available From NVIDIA And Amazon, SHIELD Pro Coming In June

So you've read our exhaustive review of the NVIDIA SHIELD and decided that it's the Android TV device for you. Whelp, it's available for purchase right now in the US, from both NVIDIA's own store and Amazon.com. The standard 16GB SHIELD is $199.99, but it looks like the SHIELD Pro ($299.99) with its 500GB internal hard drive won't be available until June. According to the NVIDIA Store it's coming on the 3rd, while Amazon says it won't be in stock till the 12th.

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