Readers of a certain age will remember the way LCD screens looked back in the early 90s. We'd never heard of color LCDs – that would have been witchcraft plain and simple. LCDs were dingy little grayscale things that you saw on clocks and mediocre handheld games. Still, there's nothing like some nostalgia in this age of pocket-sized supercomputers, right? MyColorScreen user z3u5 posted a classic LCD theme for custom Android launchers recently, and it's a seriously cool effect.
My Google Glass unit has finally arrived. I've had a few days to play with Google's fancy new heads-up display, so it's probably time for some first impressions. A full review will be coming at some point.
One of the most striking things about Glass is just how well put together the whole package is. Everything about the design, from the hardware, to the typography, to the cool little whoosh noises it makes just oozes polish.
Google's official Glass YouTube channel released its first video today – a minute long introduction to Glass' most basic controls. The video is titled Glass How-to: Getting Started, which leads this writer to believe there may be more How-to's in the works.
Impressively well-produced and perfectly simple, the video discusses Glass' gestures – tapping, swiping forward, backward, and down, and gives a very digestible explanation of the device's time-based card interface.
We should've seen this coming. Really, Samsung, it's our fault. We should've stopped you when you put on that incredibly sexist Broadway show. We didn't. We argued that it was funny and then even enabled you by saying you have better marketing than HTC. We set you up for this. What could we have expected except a Gangnam Style parody that touts the virtues of the Galaxy S4?
The above video of the song...*sigh*...
Paradox Interactive, a well-known game publisher and developer, today posted up a promo video for the upcoming ship battling game Leviathan: Warships. If you watch only one video today, let it be this one. Kittens and puppies can wait till tomorrow. I haven't had this much fun watching trailers ever since the unfortunate fireworks accident at the nearby trailer park.
Facebook Home has arrived, and whether we like it or not, it's here to stay. The 2.5/5.0 rating at the close of the day isn't exactly inspiring, but it's likely a knee-jerk reaction from Facebook haters, which I am confident will go up to somewhere in the 3.X range with further improvements. Cameron addressed the current state of Home pretty well earlier today, so now that the dust has settled, it's time for a fun video to finish off the work week, both for Facebook employees who worked on the product and us, its potential (but unlikely) users.
HTC needs to get the message out about the One. This probably isn't the best way to go about it.
The 3.5-minute ad on Funny Or Die has some genuine guffaws, but they're buried in awkward pauses, cringe-inducing costumes, and James Van Der Beek's grizzled chin. The Beek has been making a quiet, enjoyable comeback lately (see his meta self-performance on Apartment 23), but this baffling display of wannabe viral marketing can only hurt both his and HTC's image.
The ruggedized smartphone market is small, but not so small that it's ignored. Admirable entries like the Samsung Rugby Smart and the Casio Commando might not have all the bells and whistles of their flagship contemporaries, but they take a licking and keep on ticking. Phone retailer Wirefly decided to put Sprint's Kyocera Torque (Bear Grylls approved!) through its paces via some decidedly extreme tests: a drop from two stories, hibernation in a block of ice, and most dramatically, a trip through a 30-minute washing machine cycle.
If you've ever wondered what a small city made entirely of smartphones would look like, wonder no more. Pantech created just such a city using 500 Vega Number 6 smartphones - appropriately enough, they call it Vega City.
Now that you know the setting, let's talk about why the company made this little place: for its new stop motion animated movie. Basically, the phones make up the entire city; walls, "streets," buildings – the whole nine yards.