Android Police

Articles Tagged:

UX

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New home screen in Google Maps for Android, exclusive to India

Google announced today on its India Blog that it's introducing a new home screen layout for Maps on Android. The new interface has been designed exclusively for users in India. In what looks like a streamlined version of the pull-up tab found in the US and European versions of the app, here we see cards that are optimized to be less data-hungry and load faster on poor connections across India.

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[Update: Live on stable build] Latest Spotify beta brings back a redesigned bottom nav bar

I am certainly not the first to say it, but I do not like the bottom navigation bar thing. Perhaps because I have been trained to like the slide-out navigation in my years of using Android. Who knows. Regardless, it is a trend and we are seeing more apps toying with the idea. A few months ago, the Spotify beta app introduced this change. You had five tabs with which to navigate and that was that.

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Latest YouTube update removes notification button to close background play

Google does a lot of smart things, but it also makes some very bizarre (dare I say, dumb?) decisions. Case in point, YouTube recently changed the way it handles background play, making it harder to end playback from the notification. The "x" used to be tiny, but now it's just gone.

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A Closer Look At The More Product-Centered Google+ On Android (And, Yes, The Bottom Tab Bar)

Many a double-take were... taken? when the brand new Google+ redesign was unveiled. Not because the design didn't look great, or didn't perform well (as we know, the website is highly responsive and super speedy), but because of an interface element that appeared on the new Android app - the bottom tab bar.

Not since the days of holo have we seen the split action bar in Google's apps (unless you count the bar in Keep), so it seemed odd to find a bottom tab bar so prominently featured on almost every screen of Google+ in 2015. But there's more to the tab bar than just its unfamiliarity on the platform.

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A Closer Look At The Design Of YouTube Gaming (Creator Preview)

Yesterday, we took a look at the YouTube Gaming app (at least the creator preview). Navigating through the app, users will see several elements obviously informed by YouTube's existing design - the video player can be minimized and dismissed, the navigation model relies entirely on tabs, and getting users to discover more content is the name of the game. But the app branches off from YouTube's design and UX - and the design of all of Google's Android apps - in some really remarkable and unique ways.

For that reason, I thought it may be fun to take a closer look at the design of YouTube Gaming (Creator Preview).

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Google Releases Cardboard Design Lab To Walk You Through VR Design... In VR

Since debuting at last year's I/O, Google's Cardboard effort hasn't slowed down. Google has been making it easier and easier for manufacturers and developers to hop on board with its vision of virtual reality, and the project got some major updates yesterday. On stage, Google showed off a new Cardboard viewer that accommodates bigger phones (including those running iOS), 360 degree videos, and expeditions for classrooms.

Just last month, Google announced its "Works with Cardboard" program, along with new design guidelines and today Google has released an app that will make those guidelines tangible for VR developers and designers - Cardboard Design Lab.

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Trello For Android Takes 'First Foray Into Material Design' With New Update

Trello for Android, a popular task management app that describes itself as "a whiteboard with super powers," got a big update today, introducing the app's "first foray into material design." The update comes with revamped layouts, new navigation paradigms, and tons of aesthetic improvements.

In a post to the Trello blog, Dan Lew explains that the revamp was "a ton of work," noting that not a single corner of the interface went unnoticed - the entire interface was given close inspection with Google's new design philosophies in mind, but Lew stresses that the core experience remains the same.

android-material-screenshots

Those not running Android Lollipop needn't worry - the app is compatible with 4.0.3 and above, with most of the app's material-inspired goodness available to anyone running the app (some things, as Lew rightfully notes, simply aren't possible on older platforms yet).

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A Brief Look At How Android's Notification Shade Could Learn From Google's Inbox

Google's Inbox implements a really smart management paradigm - specifically, users can swipe in one direction to "snooze" a message (designating a time at which the message will reappear in the inbox), or swipe the other way to mark the message "done," essentially archiving it. Steve Albright, in a post to Google+, recently opined that this paradigm might find a good home among all of Android's notifications, rather than being confined to Inbox messages.

At the suggestion of another Google+ user I follow (Derek Traini), I decided to give the idea some thought, and work up at least a preliminary interface sketch for how something like this would work.

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Google+ App Updated To 4.6 With Inverted FAB, Bolder Color, Moar Material In General [APK Download]

Google+ got a somewhat unexpected bump to version 4.6 today, an update that brought with it plenty of Material touches. Since we first reported on Material Design (at the time known as Quantum Paper), we've expected that Google's own apps would be undergoing their own gradual transformations in updates leading up to the launch of Android L. The Google+ app got its first round of material changes earlier this summer, but today's update starts its journey through the last mile.

The first thing you'll notice is the new launcher icon, which carries the characteristic long shadow and slight dimensionality of Google's other "material" launcher icons (like the new Play Newsstand icon, for instance).

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Francis Cortez Explores Material Design Thinking In Conceptual NBA App

As with Holo before it, Material Design has triggered a deluge of app concepts, mockups, and fancy animations from various enthusiasts and designers in the community (myself included). A key factor that is often left out of these presentations, however, is a detailed and thoughtful explanation of design choices and UI considerations that went into the finished product.

As a designer, explanations of your design thinking are critical when presenting new designs, not just to those that would actually be building the app (they need to know the details), but to a broader audience of end users and even other designers.

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