Titanium Backup, perhaps the most popular and powerful root backup solution available, got an update to version 5.8 today, an update that brought with it fixes, added support, and new features.
Probably the most significant new feature is the addition of web server backup uploading and downloading (for Pro users). If that sounded like a sentence written in Greek, we'll try to expound – what this means is that your device can now start a web server right from the Titanium Backup interface. Read More
While Google's been working feverishly to build out its Play Store, bringing it to other countries and expanding its offerings, the company's music store has been lacking one crucial feature that its competitors have: library matching. Where Amazon and iTunes can scan your current collection and add the songs to your online storage, Google has, until recently, required users to upload every individual track manually. A long and tedious process. In mid-November, the scan and match feature came out for Europe, and today it arrives for US residents. Read More
We knew it was coming, and now it's finally here. Google+ Events. And it's even bigger than we ever thought it could be. Google has gone beyond mere RSVP. Google wants your Events page to be central to your real-life get-togethers, before, during, and after the event. In addition to tying into Google Calendar, Events serve as a central place for all your event photos, organized chronologically that can be uploaded by all guests. Read More
Dolphin Browser, a popular alternative to Android's stock internet app, gained one more awesome add-on recently, this time adding compatibility with Box, a secure cloud storage service, enabling users to save files from the web directly to their own cloud space.
The add-on not only allows users to upload files directly from webpages, but locally stored downloads, and webpages as well, making it easier than ever to sync your browser activities and content with Box for viewing or sharing later. Read More
Come Friday, June 10, Sprint subscribers with 4G coverage will be treated to a pleasant surprise: the WiMAX uplink speed cap will increase from 1.0Mbps to 1.5Mbps.
Obviously, the 1.5Mbps upload speed won't be consistent everywhere, as reception varies (significantly, with Sprint). Also notable is that if you're using a "fixed device" (i.e. a Motorola 4G desktop modem), you won't be affected; the 1.0Mbps speed cap is on your device to stay. Read More
While Facebook for Android is one of the most popular applications on the Android Market, it is not very well received by a lot of people due to an abundance of bugs and, more importantly, tons of missing functionality compared to both the site and the iOS app.
Earlier this month, the Facebook Android team stopped by Reddit to ask the community for suggestions. Almost 1000 upvotes and over 1000 comments later, they had their work cut out for them. Read More
Photo syncing is not a novel idea at all - there are countless solutions that do it on a regular basis, but instant photo uploading the moment it is taken is something I've been looking forward to for a long time. And now it's here, thanks to Chris Soyars, aka ctso - one of the senior CyanogenMod developers.
Chris's new app, DropSnap, has a very simple purpose - get your photos synced up to the cloud the moment you take them. Read More
Users of Synology branded NAS (network attached storage) boxes have been pleading with the company for a long time to add Android support for direct file management to the existing suite of apps - DS Audio, DS Photo+, and DS Cam. While having apps dedicated to remotely playing music, looking at pictures, and monitoring cameras is great, the primary functionality one would naturally want from a pile of hard drives attached to the network is, well, file management. Read More
One problem that Android app developers (specifically game developers) have had to face is the size limit for apps in the Android Market, because up until now it's been a measly 50MB. For most apps that is more than enough, but for others - like graphically intense games, for example - it's not even close, so developers had to jump through hoops and implement downloading of additional resources manually. Remember Spectral Souls with its 1GB of data? Read More