Have you felt the call of video game development? Maybe you've seen some game featured in the news and thought, "That sucks, I can do way better." Well, put your money where your mouth is and prove it. StackSocial is giving customers the opportunity to name their own price and pick up two courses offered by Udemy on the topics of game development and design, or pick up two additional courses by beating the average price.
Today, the CEO of Unity Technology David Helgason announced a collaboration with Intel to add x86 support to the company's wildly popular Unity 3D game engine. The news was presented during the keynote speech at the Unite 2014 game developers conference alongside announcements for upcoming support of Samsung's Smart TVs and Google's Android TV.
Helgason delivered the information pretty quickly, but it's not the kind of thing that requires a long introduction.
Blizzard released Diablo seventeen years ago, and its effect on the dungeon crawler genre is still being felt. Take Archangel for example: ostensibly a technical demo for the cross-platform Unity game engine, this title could have used almost any kind of format to show off its graphical prowess. Instead it's a pretty brazen Diablo clone, including the supernatural themes and "kill everything that moves" gameplay.
Maybe that's a little harsh - the trailer does show off some special moves that can only be activated via touchscreen gestures, in a sort of mobile translation of the brush attacks from console favorite Okami.
Things just got a little better for any game developer who uses the Unity3D Engine – the formerly $400-a-piece mobile add-on packs for Android iOS are now free for life. This is a massive bonus for game devs, as it allows them to easily brings their games to the mobile scene with very little effort.
Of course, there are limitations within these now-free add-ons that will require the Pro version of Unity ($1500) to circumvent, but this will at the very least give you a good idea of what's in store if you wish to port a game.
Ong Bak is a fine series of Thai martial arts movies that received plenty of critical and commercial success both in Thailand and around the world. Naturally, when a film about people kicking things and stuff getting punched makes it big, a game must be sure to follow. That game, Ong Bak Tri, is being built on the Unity3D engine for PC, consoles, and Android. The newly released gameplay trailer looks pretty fantastic for a mobile game.
As any aficionado of fine martial arts movies knows, Ong-Bak is a pretty sick film. It has won praise for its snappy visuals and beautiful cinematography, which makes the news that it's becoming a game all the more exciting. According to developer Studio HIVE, Ong-Bak Tri is coming to PC and smartphones very soon. That more than likely means Android.
Ong-Bak Tri is going to be built on the Unity3D engine, which means it will have great lighting and animations.
Device-specific hardware tends to get overlooked by the third-party development community, but the S Pen from Samsung's Note phones might be the exception. There are a lot of Note users out there and it has a stylus that's actually worth using. Samsung is now offering game developers a way to better utilize that feature with the Unity Extension SDK, which can be downloaded from Samsung's developer site.
In case you're not aware, Unity is a 3D game engine that's used by a number of popular titles.
If you developed a game using the Unity 3D engine and have been looking to port the title to Android or iOS, we have good news. The basic mobile add-ons for the Unity3D, normally $400 each, are now free until April 8th.
This will allow users of the Unity 3D engine to easily port their game to Android and/or iOS with little effort, as opposed to spending months writing all new code.
Unity3D has paved the road for some seriously stunning mobile games, and as smartphones and tablets continue to become more powerful, 3D shooters and other graphics-intensive apps will finally begin to reach their full potential.
A perfect example of this is MadFinger's latest project: Shadowgun, which we last saw in May. The OTS (over-the-shoulder) shooter puts you in the shoes of John Slade, an assassin hired to surreptitiously sneak into Dr.