Some of the features found in Technogym's newly announced UNITY Android-based cardiovascular user interface are nothing we haven't seen before. Things like tracking a user's heartbeat, how many miles they've ran, and how many calories they've burned have been around for years. Other aspects, like its gesture-based Android-based interface and app support turn a treadmill into a tablet competitor. The UNITY interface is built on top of Android 4.0, and the apps will be distributed through Technogym's own App Store.
Things just got a little better for any game developer who uses the Unity3D Engine – the formerly $400-a-piece mobile add-on packs for Android iOS are now free for life. This is a massive bonus for game devs, as it allows them to easily brings their games to the mobile scene with very little effort.
Of course, there are limitations within these now-free add-ons that will require the Pro version of Unity ($1500) to circumvent, but this will at the very least give you a good idea of what's in store if you wish to port a game.
If you don't keep an obsessive eye on video game development, you might not be aware of Unity. It's a 3D game engine that makes it easy to develop games for multiple platforms and multiple rendering engines, including Direct3D, OpenGL, and (on Android and iOS) OpenGL ES. It's not the most powerful or flexible thing around, but a lot of developers rely on the tool. Now they've got an easy way to estimate game performance on different Android hardware, via the Basemark X benchmark from Rightware.
Last week, we took a look at the nominees for Ouya's 10-day developer competition, Create. Today, we have the winners! These game devs will receive some undisclosed amount of money (out of a pot of $45,000) and almost certainly end up on the launch version of the Ouya console. So, what are they? Well, let's break them down by category.
"Pop Your Eyes Out" Award: Pipnis
We covered this one in our roundup last week, though we're at a loss to explain how it didn't win the "Best Couch with Friends" Award.
Hourblast Games and 6waves, the publisher of such hits as Strikefleet Omega and OFFWORLD, have released Dueling Blades, a fantasy RPG that combines strategy elements with social networking. What makes this game stand out from the mass of other similar titles is its interesting combat system that's described as "simultaneous turn strategy."
Like the description suggests, the combat in Dueling Blades is turn-based, but the execution of the players' actions happens simultaneously.
Device-specific hardware tends to get overlooked by the third-party development community, but the S Pen from Samsung's Note phones might be the exception. There are a lot of Note users out there and it has a stylus that's actually worth using. Samsung is now offering game developers a way to better utilize that feature with the Unity Extension SDK, which can be downloaded from Samsung's developer site.
In case you're not aware, Unity is a 3D game engine that's used by a number of popular titles.
It seems like only yesterday when the best option for "gaming" on Android was throwing birds at pigs. We've come a long way since then and, thanks to modern hardware, the mobile device is quickly becoming the new console. Helping push that movement right along is a new game from Studio OnMars called Critical Strike Portable.
As you can probably guess from its name, Critical Strike Mobile is basically Counter Strike for your mobile device(s), albeit with a slight change: instead of using the Half-Life engine, Critical Strike is based off the Unity engine.
If you developed a game using the Unity 3D engine and have been looking to port the title to Android or iOS, we have good news. The basic mobile add-ons for the Unity3D, normally $400 each, are now free until April 8th.
This will allow users of the Unity 3D engine to easily port their game to Android and/or iOS with little effort, as opposed to spending months writing all new code.
Yep, I'm 100% serious. Right now, on my phone, is an alpha, proof-of-concept build of Portal. No, it's not official (it's definitely not supported by VALVe Software in any way), but it is tantalizingly awesome. Now, before you ask, we aren't going to link to the apk - it's from a pretty sketchy source. But if you look hard enough, you'll probably be able to find it out there in some of the darker corners of the web.
In a very interesting piece of news today, a new platform has emerged for developers that may let Android get a lot more iPhone apps very quickly. Unity Android aims to make porting an iOS app to Android as easy as clicking a button.
Games will need to be developed under the Unity Engine from the start to enable the simplest conversion, but others have cited the ease with which their previous iOS apps were ported: