Game developers integrating with Google Play Games have seen a lot of improvements since the service was launched a year and a half ago at Google I/O 2013. There have been a lot of refinements to the experience for both players and developers, and new tools have made many of the tedious and time consuming chores much easier. Google has just launched a new Play Games Publishing API inspired by a similar interface that was added to the Play Store earlier this year.
The foldable cardboard VR kits Google gave away at I/O 2014 weren't just a one-off stunt. Today, in its developers blog, Google had some big announcements for the home-brewed virtual reality viewer.
First up, Google has grouped a handful of Cardboard-compatible apps into their own collection on the Play Store. The Cardboard app itself has also received an update, with the ability to discover cardboard apps on the Play Store, and launch them directly from the viewer.
Have you felt the call of video game development? Maybe you've seen some game featured in the news and thought, "That sucks, I can do way better." Well, put your money where your mouth is and prove it. StackSocial is giving customers the opportunity to name their own price and pick up two courses offered by Udemy on the topics of game development and design, or pick up two additional courses by beating the average price.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a unique hack-and-slash brawler, a premium take on Clash of Clans, a game about some mystical and strange sport with insects and bats, and a licensed endless runner.
Today, the CEO of Unity Technology David Helgason announced a collaboration with Intel to add x86 support to the company's wildly popular Unity 3D game engine. The news was presented during the keynote speech at the Unite 2014 game developers conference alongside announcements for upcoming support of Samsung's Smart TVs and Google's Android TV.
Helgason delivered the information pretty quickly, but it's not the kind of thing that requires a long introduction.
You may have noticed that we cover a lot of games here. That means that there are lots of developers who contact us hoping for some coverage... and some are more deserving than others. I literally cannot count how many half-hearted endless runners we've been shown, and it's only gotten worse since the rise and fall of Flappy Bird. So when someone shows us a game that turns the entire genre on its head and lets you play against those annoying running jerks, we stood up and took notice.
Blizzard released Diablo seventeen years ago, and its effect on the dungeon crawler genre is still being felt. Take Archangel for example: ostensibly a technical demo for the cross-platform Unity game engine, this title could have used almost any kind of format to show off its graphical prowess. Instead it's a pretty brazen Diablo clone, including the supernatural themes and "kill everything that moves" gameplay.
Maybe that's a little harsh - the trailer does show off some special moves that can only be activated via touchscreen gestures, in a sort of mobile translation of the brush attacks from console favorite Okami.
Today, in a post on the Android Developers Blog, Google announced two new tools that might be of interest to quite a few of the game developers out there. Among the releases is a new open-source 2D physics library called LiquidFun and a Unity plugin for adding Google Play Games support. These releases coincide with the news of additional game categories coming to the Play Store in February, which we covered earlier today.
Some of the features found in Technogym's newly announced UNITY Android-based cardiovascular user interface are nothing we haven't seen before. Things like tracking a user's heartbeat, how many miles they've ran, and how many calories they've burned have been around for years. Other aspects, like its gesture-based Android-based interface and app support turn a treadmill into a tablet competitor. The UNITY interface is built on top of Android 4.0, and the apps will be distributed through Technogym's own App Store.