Unity, if you're not familiar with game development, is a popular cross-platform game engine. Although Unity games can most often be found on PC and consoles, Android games utilizing the engine include Crossy Road, Monument Valley, Lara Croft: Relic Run, and more. Today Unity has announced the Vulkan Renderer Preview, finally allowing developers to use the Vulkan API with their games.
The Vulkan API (not to be confused with the Star Trek planet Vulcan) has been hyped to the moon and back in the gaming industry recently, and for good reason. Based on AMD's Mantle API, it is a new graphics API designed to be cross-platform (much like Unity) and have a low overhead.
Star Trek fans who want to play video games based on their favorite franchise are constantly frustrated. Trek games are few and far between, and they seem to range from terrible (like the recent Faux Trek game for consoles from back in 2013), to promising but ultimately destroyed (like Star Trek Online), to blatant, lazy cash-grabs (like Star Trek Trexels). Is it really possible that there's a decent Star Trek game on the horizon? Signs point to "maybe."
Disruptor Beam, the developer behind the Game of Thrones Ascent mobile game, is switching from fantasy to sci-fi. The upcoming Star Trek: Timelines is a game that mixes all of the original Trek franchises in a big continuity-warping time bubble.
Solitaire and sword-and-sorcery fantasy wouldn't seem like an obvious combination, but the rookie Android game from Arnold Rauers does just that. Card Crawl has you facing a giant troll in an oddball card game, mixing elements of solitaire, battle card games like Magic the Gathering, and roguelike dungeon crawlers. It's an interesting little game that lends itself towards more strategy than might be immediately apparent.
Here's the gist: your opponent is the "deck," and he gives you 54 random cards three at a time. Each card is either an item like a sword or shield, a monster that you have to kill, a potion that can heal you, or coins that can be saved up for purchases.
Game developers integrating with Google Play Games have seen a lot of improvements since the service was launched a year and a half ago at Google I/O 2013. There have been a lot of refinements to the experience for both players and developers, and new tools have made many of the tedious and time consuming chores much easier. Google has just launched a new Play Games Publishing API inspired by a similar interface that was added to the Play Store earlier this year. There is also a new Leaderboard feature that should help to prevent falsified scores. Finally, the Unity Plugin and C++ SDK have been updated to support more devices and add additional features.
The foldable cardboard VR kits Google gave away at I/O 2014 weren't just a one-off stunt. Today, in its developers blog, Google had some big announcements for the home-brewed virtual reality viewer.
First up, Google has grouped a handful of Cardboard-compatible apps into their own collection on the Play Store. The Cardboard app itself has also received an update, with the ability to discover cardboard apps on the Play Store, and launch them directly from the viewer.
Have you felt the call of video game development? Maybe you've seen some game featured in the news and thought, "That sucks, I can do way better." Well, put your money where your mouth is and prove it. StackSocial is giving customers the opportunity to name their own price and pick up two courses offered by Udemy on the topics of game development and design, or pick up two additional courses by beating the average price.
In case you're not familiar with Udemy, it's an online training service that currently offers over 20,000 courses on a very wide variety of topics.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a unique hack-and-slash brawler, a premium take on Clash of Clans, a game about some mystical and strange sport with insects and bats, and a licensed endless runner. Without further ado:
Enterchained looks like a standard 2D brawler, but it's got a trick up its sleeve.
Today, the CEO of Unity Technology David Helgason announced a collaboration with Intel to add x86 support to the company's wildly popular Unity 3D game engine. The news was presented during the keynote speech at the Unite 2014 game developers conference alongside announcements for upcoming support of Samsung's Smart TVs and Google's Android TV.
Helgason delivered the information pretty quickly, but it's not the kind of thing that requires a long introduction.
Both Unity 4 and 5 will be updated to include support for Intel Core and Intel Atom-based mobile processors. This will allow developers to build native variants of their games for ARM and x86 targets with very little effort.
The Unity game engine is one of the most common platforms for developers to create cross-platform games. It powers games like Shadowgun, Rochard, and Bad Piggies. Things are about to get much more attractive with version 5 of the Unity engine, which was just announced at GDC.
You may have noticed that we cover a lot of games here. That means that there are lots of developers who contact us hoping for some coverage... and some are more deserving than others. I literally cannot count how many half-hearted endless runners we've been shown, and it's only gotten worse since the rise and fall of Flappy Bird. So when someone shows us a game that turns the entire genre on its head and lets you play against those annoying running jerks, we stood up and took notice.
In Not So Fast, you are a nebulous and angry entity who controls the void through which hundreds and hundreds of stick figures run.