Unity, if you're not familiar with game development, is a popular cross-platform game engine. Although Unity games can most often be found on PC and consoles, Android games utilizing the engine include Crossy Road, Monument Valley, Lara Croft: Relic Run, and more. Today Unity has announced the Vulkan Renderer Preview, finally allowing developers to use the Vulkan API with their games.
The Vulkan API (not to be confused with the Star Trek planet Vulcan) has been hyped to the moon and back in the gaming industry recently, and for good reason. Based on AMD's Mantle API, it is a new graphics API designed to be cross-platform (much like Unity) and have a low overhead.
Game developers integrating with Google Play Games have seen a lot of improvements since the service was launched a year and a half ago at Google I/O 2013. There have been a lot of refinements to the experience for both players and developers, and new tools have made many of the tedious and time consuming chores much easier. Google has just launched a new Play Games Publishing API inspired by a similar interface that was added to the Play Store earlier this year. There is also a new Leaderboard feature that should help to prevent falsified scores. Finally, the Unity Plugin and C++ SDK have been updated to support more devices and add additional features.
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Today, the CEO of Unity Technology David Helgason announced a collaboration with Intel to add x86 support to the company's wildly popular Unity 3D game engine. The news was presented during the keynote speech at the Unite 2014 game developers conference alongside announcements for upcoming support of Samsung's Smart TVs and Google's Android TV.
Helgason delivered the information pretty quickly, but it's not the kind of thing that requires a long introduction.
Both Unity 4 and 5 will be updated to include support for Intel Core and Intel Atom-based mobile processors. This will allow developers to build native variants of their games for ARM and x86 targets with very little effort.
Today, Autodesk announced Maya LT, a streamlined 3D modeling tool targeted at independent and mobile game developers. The maker of AutoCAD and 3ds Max is looking to make a splash with developers by introducing a lower-cost version of its Maya software, but still keeping it equipped with powerful animation tools, including a skeleton generator with the capability to calculate inverse kinematics (using Autodesk HumanIK), and a viewport preview system to visualize models as they would appear in game with full lighting and texture effects. Just watching the video makes the software look like a lot of fun to play with, which seems like an important quality when building games.
If you don't keep an obsessive eye on video game development, you might not be aware of Unity. It's a 3D game engine that makes it easy to develop games for multiple platforms and multiple rendering engines, including Direct3D, OpenGL, and (on Android and iOS) OpenGL ES. It's not the most powerful or flexible thing around, but a lot of developers rely on the tool. Now they've got an easy way to estimate game performance on different Android hardware, via the Basemark X benchmark from Rightware.
Basemark X is also pretty impressive as a demonstration of the graphical power of Unity 4.