As with Holo before it, Material Design has triggered a deluge of app concepts, mockups, and fancy animations from various enthusiasts and designers in the community (myself included). A key factor that is often left out of these presentations, however, is a detailed and thoughtful explanation of design choices and UI considerations that went into the finished product.
As a designer, explanations of your design thinking are critical when presenting new designs, not just to those that would actually be building the app (they need to know the details), but to a broader audience of end users and even other designers.
For a while now Microsoft developers have been working on adding handwriting support to the Android app. The feature, which appeared in the newly released beta app last month, lets users add notes in a way that is sometimes more convenient or useful than typing. Writers can use their fingertips or a stylus and then tweak their notes with a number of options. The feature is particularly useful for scribbling thoughts in the margins of a scanned document.
Google knows using YouTube on a TV could be better, so the company has started to push out an updated version that fits in more with the company's latest sense of style (Android TV, anyone?) and, more importantly, makes content easier to access.
YouTube looks great on a TV, but it's not as easy to browse as other media services such as Netflix and Hulu, where users can just shift through movie titles and the latest shows without having to go through all that much effort.
Kiersch says (and shows) that Ultra Violet will present significant interface changes for Hangouts, including a new Chrome extension that would introduce a floating, Chat Heads-style icon on the desktop, which users could move around freely.
Once the circle is clicked, Kiersch says, the Hangouts welcome screen would appear to introduce users to the new experience.
In case you missed it, Jon Wiley hosted an AMA session on Reddit yesterday. Wiley, as the principal designer for Google Search, had plenty of insight to share on topics from specific product features to what roles a tech company should play in its local community.
Sifting through the whole thread can take a while, so we thought it'd be helpful to pick out just a few of the most interesting responses for those who just want a quick taste.
There comes a point in time when an app steps out of the awkward, prepubescent 2.0 years and hits the big 3.0. For Twitch, that time is now. The game broadcast viewing app has transitioned to a whole new version number, and in the process it has matured into something more becoming. The flat, simplistic UI looks like something that should blend right in on modern KitKat devices.
For the sake of comparison, here's how Twitch used to look.
Google I/O was pretty amazing this year, right? We got the deets on Material design, a preview version of Android L, the formal release of Android Wear, the first manifestations of Android TV and Android Auto, and plenty of other bits and pieces. However, all of that content and all of those developer sessions can take forever to absorb, and professional developers just don't have time for that. Now that all of the videos have been posted, I've combed through every last one to narrow the list down to just the sessions that absolutely can't be missed.
When we first wrote about Quantum Paper (the internal name for the material in Material Design), we noted that Google was anticipating a series of updates to its own apps between the introduction and completion of the new design direction - updates which would bring the apps a bit closer to the new design style in a progressive fashion, so that the apps wouldn't undergo fundamental transformations overnight.
Looking back, it is now obvious that Google+ was our first taste of material design, followed by Google's editing apps like docs and sheets.
Custom ROMs move fast... as long as you're willing to flash nightly builds. Just days after adding the settings search feature from Android L, CyanogenMod is getting some handy cursor control keys, but they're not where you'd expect – they pop up in the navigation bar at the bottom of the screen.
Google didn't spend enough time on Material Design during the keynote. We saw a beautiful video and learned a little bit about the intent and thought behind Google's new cross-platform look (which we actually saw a bit earlier than anticipated), but there's so much more to be said. Having attended as many design sessions as possible during I/O, I think it's worth taking a somewhat closer look at Material Design. In this post we'll attempt to scratch a little bit deeper into what Material means, why it's awesome, and why it's a forward-looking move for Google.