Falcon Pro users have had a front-row seat to quite a bit of drama over the last few months. The events started when the app struck its 100,000 user token limit, which lead to the developer to reset user tokens in an effort to reallocate them to active users. Eventually, all of the tokens were consumed again, in part to the addition of multi-account support, and another "reset" was announced.
We all knew it couldn't go on forever. After resetting API tokens for a second time, Falcon Pro has apparently earned the ire of Twitter. According to developer Joaquim Vergès, Twitter seems to have shut the application down. And just after it got that spiffy new icon!
Wtf? I wake up one day after resetting keys and they're already all used? Did twitter just shut me down?
— Falcon for Android (@falcon_android) June 19, 2013
Yes, Falcon Pro is still kicking after temporarily running out of Twitter auth tokens last month. The developer has just updated the app with a feature he promised in the wake of tokengate: widgets. There are a few other changes, but man.. look at how widget-y those widgets are!
Falcon Pro was previously dependent on the Falcon widget for home screen interaction. That setup gets the job done, but requires two process to be running and updating the feed simultaneously.
The ongoing saga of Falcon Pro and the great Twitter token shortage of 2013 has taken yet another turn. No, Twitter hasn't stopped being a jerk-face. Developer Joaquim Vergès has reset all the tokens for Falcon Pro in an effort to free up unused ones. This should (temporarily) solve the problem of new users being locked out.
This means that when users download the new update, they're going to be forced to log back in to Twitter.
To say that DLC is a growing problem would be an understatement. Of the last five games I've reviewed for this site, all of them have had some form of in-app purchases to expand the game or unlock content. Sometimes it's awful, sometimes it's not so bad, but all of them guarantee you only get most of a game. A new service called Pocket Change, however, wants to let game developers charge on a per-play basis.