Last Updated: July 31st, 2012
One of the great things about Android's ecosystem is the number of indie developers who are able to enter the market successfully, providing a great product and inspiring would-be developers to join in. For many though, Android development in general is a mysterious topic. How an app or game goes from an idea to an entry in the Play Store is unknown, but (thankfully) not unknowable.
Of course, considering how major development studios bring apps to life doesn't require too much thought – major companies like EA, Disney, or Rockstar have no problem hiring designers and developers to crank out and maintain polished apps.
Last Updated: August 2nd, 2012
You may remember that a few days ago, Double Fine Adventure (the studio behind Psychonauts and Day of the Tentacle) did the impossible, far exceeding their project's $400,000 goal on Kickstarter in just over eight hours (the project has raised over $1 Million with 26 days to go). Initially, Double Fine planned to invest extra proceeds in developing the studio's latest game for other platforms, with iOS and Mac being priorities.
Tim Schafer, Double Fine's founder and an industry veteran, posted an update to the Kickstarter page today, announcing that the game will have support not only for Android, but for Windows, Mac, Linux, and iOS.