The creators of Age of Defenders, a game coming soon to Android and iOS (and already available for PC and Mac), released the game's first trailer today, giving viewers a taste of what's in store for its release.
The game combines the familiar tower defense genre with offensive strategy, and even allows for online play. Better still, the game's desktop version can run directly from your computer's browser.
The graphics are clean, sharp, and realistic, and there are plenty of environments to play through.
Fans of the classic gameBattle Realms have a real treat coming sometime next year (I know, that's still a while from now, but good things come to those who wait), as Liquid Entertainment is bringing a version of the game to Android. It's not the same style of Battle Realms that you fell in love with years ago, however - it's going to be a collectible card style game set in the traditional Battle Realms world.
Age of Wind 2 indulges the side of us that would like to go off with Captain Jack Sparrow and look to make our own fortune. After an opening "story" sequence where you're tossed overboard from an exceptional ship, you're left to start with your own crew and a smaller vessel, hopefully to achieve success.
Age of Wind 2 plays a lot like one of my favourite titles, Sid Meier's Pirates!.
Pax Britannica for Android is a port of the open-source game of the same name. Marketed as "the one button strategy game," Pax lives up to its word. Players take control of an underwater factory ship that is locked in combat with another ship of similar function.
Each ship it outfitted with a dial which allows it to spawn individual ships. This is accomplished by a player pressing and holding their finger on their assigned section of the screen: the needle on the dial unwinds clockwise, and each quadrant of the dial spawns a different ship.
Just in case you thought today would be devoid of some kind of fun, developer Hexage decided to release its latest game, Robotek. You play as the last human holdout on a robot-conquered Earth, slowly working from one base to take liberate nodes, countries, continents, and eventually the planet back from your oppressors. Combat plays out in a strategic, turn-based style, but there's a bit of a twist to it.
You fight your robot enemies by spinning a virtual slot machine from which you gain bonuses, drone units and special attacks based on the outcome.
One thing I remember about flipping through Nintendo Power magazine in my childhood is the Shadowrun SNES game. Based off a popular pen-and-paper RPG, Shadowrun is set in a dystopian future where humans can splice themselves with technology to gain new powers. The player wades through a maze of lies, deceit and all-around scummy people to meet their goals, whatever that may be.
The reason I bring Shadowrun up in a review about Cyberlords is that the atmosphere feels stunningly similar.
Game ports fall into this weird category where developers have both an easy and difficult job in front of them. On one hand, the game can easily market itself on the nostalgia or hype of the product. On the other, however, they must successfully capture the feel of the original, which can be difficult.
The original Majesty is a bit of a cult hit in PC Gaming circles. You played as the traditional "overseer" of a kingdom and looked to vanquish whatever evil had set up shop within your borders.
There are two things I know about chess for sure: I like playing it and I hate playing against computers. Computers are cold, calculating, and just generally smarter than me. They don't make mistakes. They want to take over my planet with their cold, metal claw-hands and laser eyes. If something is going to make me feel stupid, it damn well better be a person. This is why I like Chess-presso.