Google didn't spend enough time on Material Design during the keynote. We saw a beautiful video and learned a little bit about the intent and thought behind Google's new cross-platform look (which we actually saw a bit earlier than anticipated), but there's so much more to be said. Having attended as many design sessions as possible during I/O, I think it's worth taking a somewhat closer look at Material Design. In this post we'll attempt to scratch a little bit deeper into what Material means, why it's awesome, and why it's a forward-looking move for Google.
Six to Start's latest app is another pedometer for people who need more motivation to get off the couch. Similar to the team's previous game, Zombies, Run!, The Walk is an immersive experience that pits players in the midst of a suspenseful storyline - but rather than tap and swipe at the screen to make progress, you must get on your feet and move. It hopes to change your next walk around town into an adventure you will never forget.
Do you like sword fighting giant spiders, expansive worlds to explore, pickpocketing items from strangers, avoiding jail time, riding horses, sneaking around, gathering loot, switching from first- to -third-person at the tap of a button, choice-based questing systems, ragdoll physics, and ancient lore? Then I can think of two games you might be really interested in! One of them is Ravensword: Shadowlands!
The game is set in a fantasy landscape and sends the player on a mission to "solve the mysteries of the Kingdom of Tyreas." Presumably, these are different mysteries from the ones in the Kingdom of Aralon, which were addressed in Aralon: Sword and Shadow, a previous game from the same developer.
Partnered with Steve Jackson, Tin Man Games has brought another Fighting Fantasy title to the digital age with House of Hell. For the uninitiated, Fighting Fantasy is a series of interactive "gamebooks" by Steve Jackson and Ian Livingstone which began publication in the early 80's. The books each contain their own fantasy adventure, the outcome of which is completely dependent on the reader's choices.
Staying true to the 1980's aesthetic of the original printed works, Tin Man's adaptation of House of Hell has the option to turn off its various visual enhancements to "make the gamebook look like it came off the printing press in the 80s." Many players will want to keep them on though – the visual overlays and colored illustrations add a new dimension to the experience, and are wonderfully executed.
If you can say nothing else about Square Enix, the company sure is raising the bar on both Android game prices and scope. With the recent Final Fantasy ports, mobile gamers with some cash to spare have had the opportunity to spend a considerable amount of time in mythical lands leveling up and fighting outlandish enemies. If you're looking for something in that neighborhood that you haven't played before, though, Chaos Rings has finally been ported to Android, and it looks fantastic.
We saw a brief hint recently for Gameloft's upcoming game based on the Unreal Engine. A single still image showed a man holding a giant sword, covered in blood, as he stood alone in a field of his enemies' remains. Yeah. Awesome. Well, now Gameloft has unveiled a trailer for the game that teaser teased. Watch it. Now.
Yeah, this looks kinda big. And by that, I of course mean "really big." Gameloft is touting this as its "first Unreal game." I suppose that means Gameloft's other first Unreal Engine game is going to be pushed back to being released second.
Yes, this is a story about a running game that was popular on iOS now arriving on Android. No, it's not that one. Or that one. This one is called Aby Escape. In this game, you play as a raccoon attempting to escape from a hunter, a cop, and...a biker? Sure, I guess they chase raccoons. Who says they can't? And just to prove it, this raccoon, Aby, is going to run like mad from all of these pursuers.
Kairosoft, makers of the wildly popular Game Dev Story (and a ton of other "Story" games), released Cafeteria Nipponica to the Play Store today, bringing a familiar art style and gameplay format back once again, but this time in a restaurant.
The game poses players as "chef de cuisine" at their very own restaurant, allowing for total control over every detail from tables to TVs to menus, ingredients, salary negotiation, dish development, and much more.
If you've ever taken a look at the top Android games (or if you just follow Android news closely), you've almost certainly heard of Kairosoft before. They're the developer behind major hits like Game Dev Story and Grand Prix story. Now the company is back with a new title: Dungeon Village.
The game looks quite similar to the other titles, but they seem to think it has a bit of an RPG flair to it (though we can't figure out how):
Build a heroic hamlet that warriors and merchants can call home!
In the ever-expanding world of Kairosoft's Story games, another entry just made its way into the Android Market. This go around it's all about designing your own mall, complete with food court and storefronts. There are several options in place to make your mall the top-dog of them all - you can even add a helipad on top!
Once your facility hits a certain level of popularity, a "fever" will strike the patrons and your mall will be swamped with new business.