At GDC earlier this year, we learned that Sega ported the original Sonic the Hedgehog to Android, giving a new generation of gamers a chance to experience the game that kicked off one of the industry's largest franchises. The port, which finally showed up in the Play Store earlier today (several weeks late), comes with widescreen support and features exclusive to mobile versions, such as the ability to play as Tails and Knuckles.
In its continuing effort to revitalize the Sonic the Hedgehog franchise, SEGA has released yet another made-for-mobile title starring our favorite member of the family Erinaceidae. Sonic Jump is a vertical platformer, with retro 2D visuals. The goal? Jump. In a generally upwards direction. And, of course, collect rings.
If a Sonic game needs a whole lot more explaining than that, it's probably cause for skepticism (the Sonic Adventure series excluded, perhaps).
Touchscreens have allowed a whole new era of innovation in mobile gaming and so far it's been pretty great. Sometimes, though, you just need buttons. There are a variety of companies out there trying to create the right solution and this isn't even the first review I've done on a third-party controller. With a unique grip to hold your smartphone, though, this one actually seemed like it stood a fighting chance of not disappearing into the nearest drawer.
We heard about it back in February, and now it looks like Sonic the Hedgehog 4 Episode II is about to start rolling out. Those of you with Tegra 3 chips in your devices, get ready to have your SoCs rocked off*. Everyone else will be waiting for a little while. The gaming company's follow-up to Episode I of the same game will launch on Android tomorrow, for $6.99.
Update: The game is live.
If you were a child of the 80's or early 90's (and weren't some Nintendo fanboy, pft), the name Sonic probably has some deeper, almost religious meaning to you. I remember worshipping at the Genesis 16-bit altar for hours on end as a kid, and my deity of choice was the hedgehog in blue. Sonic. Sonic 2. Sonic 3. Sonic and Knuckles. Sonic CD (oh yeah). Screw Sonic 3D Blast, though.
What good is four-to-five cores if you're not going to crank out some high-quality games to go along with it? That's the question NVIDIA had to ask itself. Thankfully, we're getting the answer in the form of some brand new quad-core-optimized games coming to the Tegra Zone. Perhaps the most recognizable name on the list is Sonic the Hedgehog 4: Episode II.
Sonic the Hedgehog 4: Episode II
In a follow up to Sonic the Hedgehog 4: Episode I, available on the Market now, the sequel is bringing a new set of effects and updated graphics to the classic console games.
Osmos HD, by Hemisphere Games, made its jump to the Android Market in late January, and brought with it some insanely relaxing gameplay. It was previously available on computer and iDevices, so you may have played it before it became available on Android. However, if you haven't played it already, the concept is ridiculously simple, but oh-so awesome.
Basically, you control a tiny little lifeform called a 'mote', and aim to consume or avoid being consumed by other 'motes.' It may sound odd, and way too simple to be fun, but that's just not the case.
At the end of last month, NVIDIA announced that Sonic the Hedgehog, Episode 2 would be making its way to Tegra 3-powered devices in 2012. This is not that game.
Instead, this is Episode 1, a long time exclusive of iOS devices. Episode 1 brings the Sonic gameplay we all know and love, picking up where the classic Sonic and Knuckles left off.
The game features all of the same Sonic moves from previous games and even adds a new trick to the hedgehog's arsenal of spinny maneuvers: the homing attack.
Who's ready for some old-school gaming action? If not, you better get ready - Sonic the Hedgehog and his homie Tails are making their way to Tegra-powered devices in 2012 for a sequel to the 2010 hit Sonic the Hedgehog 4, Episode 1 (which, unfortunately, is not available on Android).
Episode 2 will bring some enhanced features over its predecessor, including a completely redesigned physics engine, new character animations, and, most importantly (to us, that is), the arrival on the Android platform.