You know how it goes - some games just play better with physical buttons, and the latest title from Crescent Moon Games, Shadow Blade, feels like one of them. Yet if you disregard for a moment that you've ever used a gamepad before, this game won't remind you incessantly the way most side-scrollers do. The control scheme, which consists largely of taps and swipes, is actually pretty intuitive. With enough practice, it really makes the game worth playing.
MotoHeroz first launched as a WiiWare title back in 2011, and it would remain one of the best releases available for the platform. The game is ultimately the product of a side scrolling platformer that bred with a racing game, and the result is a challenging title that combines the look of the former with the physics of the latter. In the end, MotoHeroz is a ride worth taking, and now you can find the keys sitting in the Play Store.
Bounty Arms is a moving experience, but not because the game itself is any good. It hints at what the future holds for mobile gaming. This game looks every bit as good as a current generation console title, and on a high-end device, it runs quite well. But there is more to quality gaming than pretty looks, and Bounty Arms falls flat in just about every other area. At the very least, this five dollar game is free of both ads and IAPs.
Hero of Many is a side-scrolling game featuring that silhouette style that so many indie games love these days. You play as a glowing nucleus of energy, leading a "swarm of water beings" around, fighting bad, black water thingies. They are definitely not sperm cells.
The game is played with no words, which is not a romantic metaphor. Your nucleus collects new pieces and expands, which is not a visual representation of a growth cycle.
When I was a kid, I always dreamed of having dark hair, wearing a cow skull on my head, and running through a magical land of swinging hammers, random cliffs, floating platforms of land, other areas of extreme peril. Alas, I'm bald, have no bulls to speak of, and this magical land I've dreamed of for so long is nowhere to be found. Just when I thought my lifelong dream was a bust, we stumbled across MANUGANU.
If you subscribe to the vastly-oversimplified concept of a multiverse, then you must believe that, given an infinite set of potential universes, all possible things can and must occur in at least one world parallel to our own. Which means that somewhere, on some alternate version of Earth, Super Mario Bros. stars a textured-yet-pixelated biker named Manley who is trying to track down his kidnapped motorcycle. Kidnapped, that is, by aliens.
You may have gathered from one or two of our previous posts that there are some Starcraft fanatics lurking around the offices of Android Police (and shouting things like "power overwhelming!" from the editor's desk). So when we saw what's basically a Metroid-style side-scroller apparently starring everyone's favorite autonomous crystal harvester, we had to jump on it. Gene Effect doesn't star an actual Probe, but there's plenty of potential in the game even so, especially if you're a fan of exploration and eye candy.
Following up on the success of the self-billed "blockbuster casual platform action RPG" Illusia, GAMEVIL recently released Illusia 2 to the Play Store, promising a "thrilling storyline full of twists and turns," and "endless customizable options."
For those unfamiliar with the original game, Illusia is a side-scrolling RPG with heavy fantasy influence and a focus on quests, equipment upgrades, and overall immersive gameplay. Illusia 2, in keeping with the original, offers a rich, colorful art style, core RPG elements, and a compelling storyline.
When you name your game "One Epic Game", you have one of two options: either fill your game with high-powered hardware, gnarly baddies, and over-the-top villains, or not take it seriously and call it ironic. Game developer Grip Games chose to do both. One Epic Game is a side-scroller set in a post-apocalyptic world filled with zombies that's aware of just how trite that premise is.
OEG has a very self-aware sense of humor that feels like it shouldn't be as funny as it is.