The PC, PlayStation 4, and Xbox One all allow gamers to record and broadcast gameplay online via Twitch, turning even single-player games into social experiences. Now the technology is coming to Android. Today Twitch has announced the release of its mobile SDK, which game developers can use to provide players with functionality similar to that found on consoles. Mobile gamers will soon be able to share their mobile gaming experience with the rest of the Twitch community.
What features are provided by the Twitch SDK:
The ability to capture and broadcast gameplay video and audio
Video capture from the front-facing camera
Audio capture using an internal or external microphone
Videos can be archived for immediate viewing on Twitch and uploaded for sharing
Broadcast quality can be toggled between High, Medium, and Low settings
Robust chat options including emoticons badges and chat colors
The easy discovery of related broadcasts from other gamers
This revelation begs the next question - will anyone care to watch others play mobile games?
Today Microsoft has released the Office 365 software development kit for Android. With it, the company wants to invite developers to access Office data inside their apps. The SDK provides APIs granting permission to call upon SharePoint lists and files, along with Exchange calendars, contacts, and mail. The preview is available for download straight from GitHub.
The SDK requires Android 4.0.3 or higher to run, and Microsoft has shared an introductory blog post to get you started. If you're interested in developing for the broader Office 365 ecosystem instead, the Office Blog has provided far more details regarding what options are now available.
Qualcomm has released the software development kit for its Toq smartwatch, which could be just the shot in the arm the limited product needs. The Toq's colorful Mirasol e-ink display, which is easily visible in sunlight, gives the smartwatch a real advantage over competitors. But without more compelling functionality, it struggles to justify its relatively expensive price point. Hopefully there's enough interest in the product for developers to flock to the SDK.
Curious developers can just head over to Qualcomm's page and download the SDK from there. The kit offers the ability to install, update, and uninstall applets on the device.
The Chromecast is cheap, affordable, and easy-to-use. Great. That's almost all you need to have a stellar product. Unfortunately, it's been held up by a lack of content. If you want to cast something that hasn't been made by a handful of providers, you've been largely out of luck. But this situation is hopefully about to change. Today Google has released the Google Cast SDK. This way additional developers can finally build Chromecast support into their apps and websites.
With this release, the Google Cast Android API has been incorporated with Google Play Services. It requires version 4.2, which Google has scheduled to roll out starting today.
Today, in a post on the Android Developers Blog, Google announced two new tools that might be of interest to quite a few of the game developers out there. Among the releases is a new open-source 2D physics library called LiquidFun and a Unity plugin for adding Google Play Games support. These releases coincide with the news of additional game categories coming to the Play Store in February, which we covered earlier today.
LiquidFun is a rigid-body physics library that does particularly well with fluid mechanics. It's based on Box2D, a popular open-source 2D physics engine written in C++ that has found its way onto quite a few platforms and spawned a few similar engines over the years.
First, we heard that KitKat would bring some changes to the API, breaking many of the SMS apps we've come to rely on. On the day KitKat was released, we were given a more full explanation, shining some light on the technical details and exactly what types of apps would be affected. But did anybody really think this was the end of the story? It turns out that a hidden permission exists which can still grant non-default apps the right to modify the SMS database just like they used to - no rooting required.
The news out of Google is coming rapid-fire with the Nexus 5 going on sale, KitKat becoming a reality, and now the rollout of Google Play Services 4.0. The updated framework comes with a host of improvements to Google+ Sign-In, Wallet Instant Buy, Location Based Services, Maps, and comes with a brand new Mobile Ads SDK.
One of the most popular features announced during Google I/O 2013 was a massively improved set of tools for Location Services, which included geofencing and substantially improved location discovery. With this update, efficiency can be further improved thanks to new settings that allow developers to limit how quickly their apps are notified about entering or exiting a geofence and if they should even be notified at all if the user only briefly passes through the area.
When a tech company holds a conference for developers, you can pretty much bet the speakers will have something new to share with the attendees. At the very first Samsung Developer Conference, this pattern continues as 5 new and updated SDKs have been announced for the company's various platforms. This batch of SDKs are centered on Android, Smart TVs, and enterprise development.
Samsung Smart TV SDK
Samsung Multiscreen SDK
Samsung Multiscreen Gaming SDK
Samsung KNOX SDK
Samsung Mobile SDK
The Mobile SDK is technically new, but it's really meant to bring together various TouchWiz SDKs that had previously been distributed separately.
In a post on the Android Developers Blog earlier today, Google has given us yet another indicator of upcoming changes to the Android platform. When KitKat launches, it will finally introduce a public API for the last remaining functions texting apps could not achieve without diving into private APIs. Developers are often advised to stay away from private APIs since they can change with each new version and may not be kept consistent across different OEMs.
The key component of the new system is a setting where users can choose their default texting app, and it will be guaranteed access to every SMS and MMS message received by the phone.
Flash may have died a slow and agonizing death on Android, but it did not depart without leaving its heir apparent. Adobe's lighter-weight successor was built to better handle touchscreen interfaces, lower power processors, and to support applications living independently from a web browser. While the platform hasn't been a high-flying success on Android or iOS, it does play host to a few popular games like Machinarium. Exactly three years and one day after first appearing on the Android Market, Air has been updated to v3.9 and now includes support for multi-threading, background tasks, and xxhdpi icons.
The list of new features for version 3.9 is relatively short, even more so after filtering out the items specific to Mac and iOS.