The Chromecast is cheap, affordable, and easy-to-use. Great. That's almost all you need to have a stellar product. Unfortunately, it's been held up by a lack of content. If you want to cast something that hasn't been made by a handful of providers, you've been largely out of luck. But this situation is hopefully about to change. Today Google has released the Google Cast SDK. This way additional developers can finally build Chromecast support into their apps and websites.
Today, in a post on the Android Developers Blog, Google announced two new tools that might be of interest to quite a few of the game developers out there. Among the releases is a new open-source 2D physics library called LiquidFun and a Unity plugin for adding Google Play Games support. These releases coincide with the news of additional game categories coming to the Play Store in February, which we covered earlier today.
The news out of Google is coming rapid-fire with the Nexus 5 going on sale, KitKat becoming a reality, and now the rollout of Google Play Services 4.0. The updated framework comes with a host of improvements to Google+ Sign-In, Wallet Instant Buy, Location Based Services, Maps, and comes with a brand new Mobile Ads SDK.
One of the most popular features announced during Google I/O 2013 was a massively improved set of tools for Location Services, which included geofencing and substantially improved location discovery.
When a tech company holds a conference for developers, you can pretty much bet the speakers will have something new to share with the attendees. At the very first Samsung Developer Conference, this pattern continues as 5 new and updated SDKs have been announced for the company's various platforms. This batch of SDKs are centered on Android, Smart TVs, and enterprise development.
- Samsung Smart TV SDK
- Samsung Multiscreen SDK
- Samsung Multiscreen Gaming SDK
- Samsung KNOX SDK
- Samsung Mobile SDK
The Mobile SDK is technically new, but it's really meant to bring together various TouchWiz SDKs that had previously been distributed separately.
Flash may have died a slow and agonizing death on Android, but it did not depart without leaving its heir apparent. Adobe's lighter-weight successor was built to better handle touchscreen interfaces, lower power processors, and to support applications living independently from a web browser. While the platform hasn't been a high-flying success on Android or iOS, it does play host to a few popular games like Machinarium. Exactly three years and one day after first appearing on the Android Market, Air has been updated to v3.9 and now includes support for multi-threading, background tasks, and xxhdpi icons.
I'll admit it - I tried to avoid signing into apps using Facebook back when doing so first became a thing. I figured the company already had enough information about me, and I didn't want them getting more. Now I wager that consolidating my information is probably no less safe (or unsafe?) than leaving my contact information scattered across many different servers, each maintained by scattered companies of varying size that may or may not exist this time next year.
These days, everyone want a platform and the developers that come with it. In the case of the consumer electronics giant that Samsung has become over the last few years, they've got several platforms, even if their most important one is standing on the shoulders of some giants in Mountain View. To expand the presence of Samsung in the developer community, the company has announced its very first developer conference, currently scheduled for October 27th, 28th, and 29th.