The HTC dev site, HTCDev.com, announced in early June, opened its doors a few minutes ago to welcome developers from all over the globe into the wonderful world of what HTC is calling OpenSense. OpenSense is a collection of APIs, which currently includes Stereoscopic 3D, Pen, and Common Controls. Developers can download the OpenSense SDK, and view sample code together with handy API docs.
In addition to the OpenSense framework, HTCDev.com is also a new home for all HTC kernel source and ROM update downloads, various FAQs, and, probably the most interesting bit - the Bootloader Unlock tool (coming soon). Read More
Following the Android 3.2 update that began rolling out to Wi-Fi Xoom models a few days ago, Google has now released the Android 3.2 SDK into the wild, adding a number of new features whilst bumping the API level from 12 to 13 following the introduction of some API changes.
The most noticeable changes to Honeycomb in this update include:
- Optimizations for a wider range of tablets
- Compatibility zoom for fixed size apps, which provides a pixel-scaled alternative to the standard UI stretching for apps that are not designed to run on larger screen sizes
- Media sync from SD cards, allowing users to load media directly from an SD card to applications which use them
The new platform can be downloading using the Android SDK Manager, so if you're a developer then get going! Read More
In another step toward becoming one of the most dev-friendly Android manufacturers, HTC today launched HTCdev.com, a website "dedicated to providing you with the tools, advice, and community you need to pursue the possibilities."
The vast majority of the site's content has to do with the OpenSense SDK, which should be launching... sometime in the future (though you can sign up for emails about it now). HTC doesn't go into details about what it does, stating only that it will allow developers to write applications better integrated into Sense UI. Read More
Google didn't leave us waiting long for the Android 3.1 SDK; hot on the heels of this morning's unveiling, the software development kit for the latest version of Honeycomb has landed. With it comes a boatload of new APIs (no wonder the API level is now 12) - most notably resizable widgets, improved animation frameworks, and, last but certainly not least, a host of options for interacting with USB devices. Read More
It's definitely an exciting day for Android developers - first, Motorola confirmed that their XOOM tablet will be open for development, and now the the final Android 3.0 SDK is available. Additionally, the SDK tools and ADT plugin have been updated to versions r10 and 10.0.0, respectively, with the following improvements and additions:
- UI Builder improvements in the ADT Plugin:
- New Palette with categories and rendering previews. (details)
- More accurate rendering of layouts to more faithfully reflect how the layout will look on devices, including rendering status and title bars to more accurately reflect screen space actually available to applications.
When it comes to haptic feedback, which is a fancy term for the way your smartphone vibrates or physically responds to your actions, smartphone users are not used to much variety. Unlike the complicated haptic motors in console gaming controllers, my EVO has a pretty standard and very basic vibrating motor inside, and the only aspect apps can control is the length of the vibration. Boooring.
The Future Of Haptic Feedback
Earlier this week, I met with marketing execs from Immersion, which makes software for those haptic motors that let your handset vibrate. Read More
When Gingerbread was launched back in December of last year, we learned that one of its main selling points was Near Field Communication (NFC) support, which allowed for NFC-enabled devices to communicate when placed near each other.
Using your Android phone as a credit card or sharing information by bringing 2 devices close to each other seemed like a dream come true until we found that NFC support in Gingerbread was actually quite limited - writing/transmitting was not possible and only a limited subset of reading APIs was available. Read More
Honeycomb is one of the biggest updates in Android history, so naturally, I jumped at the chance to try it out via the newly released Android 3.0 "preview SDK." What I found certainly wasn't disappointing - though it's important to remember that this is just a preview, meaning that not everything is in working order (for example, the emulator is so slow it made me want to tear my hair out at times, not to mention the frequent force close messages). Read More
The Honeycomb SDK preview, allowing everyone to take a peek and play around with Honeycomb using the Android emulator, was launched yesterday, but after we got past the initial excitement, we found that the emulator itself was dog slow and pretty much unusable. In fact, it was so frustrating to use it that I wanted to punch walls and rip out my hair after 5 minutes with it. And I'm not even going to talk about orientation problems - how the Android team managed to ship the SDK with orientation broken by default (there is a fix for it in the Settings > Display) is beyond me and beyond the scope of this article. Read More