Google's general intent with Google Play Games is simple. Google wants to provide a solid backend with common game features to developers who want to make more compelling games. Once developers integrate these features, Google's user base offers a cohesive score/competition experience.
Providing features like leaderboards and achievements, Google has managed to catch the interest of many game developers already, but we have reason to believe that Google will be peppering a few new features into Google Play Games some time soon, with an update to Google Play Services and the Google Play Games app. Read More
After its update to 5.0 on iOS about a week ago, Pocket has been upgraded for Android as well. I'm a long-time user of Pocket, and while my use case is probably different from the typical user's (there are probably only about 10 items in my list at any given time), it's clear to me that Pocket is always trying to find new ways to make simple save-and-read functionality better and more convenient. Read More
If you've spent any time gaming on Android, you probably remember OpenFeint. Nearly every major game integrated it in some way, usually allowing players to log in with a single username, collect achievements, and post scores to a global leaderboard. It was handy for what it did, but if you didn't care about competing, it felt a lot like obnoxious spamware. Unsurprisingly, it closed down in December of last year. Today, however, it's being sort of reborn as OpenKit, a project headed by one of the co-founders of the original service. Read More
I was browsing the Android commit tree, as I like to do at 3:20am sometimes, and I just saw a new commit by Tor Norbye with the following description that made my heart skip a beat: "Add autoformatting of XML." This little update may not mean much to the regular folks, but to Android developers, like myself, this has been a long requested feature.
About a year ago, I wrote this article: Auto Formatting Android XML Files With Eclipse, which described how easy it is to achieve uniform, formatted XML files in Eclipse while doing Android development. Read More
Remember the $0.01 Samsung Vibrant deal Amazon put up last week in response to T-Mobile's $99.99 sale? After running for a few days, the promotion ran out (the Vibrant is now $69.99), only to be replaced by another one, this time for AT&T customers.
That's right, the Samsung Captivate now costs a cool 1 penny for new accounts and comes with a free activation and 2-day shipping. This is the best deal on this phone to date, and it will probably last only a few days, judging by how long it took the Vibrant deal to vaporize. Read More
Earlier today, T-Mobile ran a "huge" promotion, lowering the price of the Samsung Vibrant to $99.99 in an exclusive online deal. Since Amazon.com, Wirefly.com, and others have had the $99.99 price tag for ages now, we didn't give T-Mobile's deal much coverage (well, any coverage really). Many other sites did, however.
Seeing this, Amazon.com had a quick huddle this afternoon and came back with an even better offer of just $0.01 for new activations. Read More
What a day for EVO 4G ROMs! Hot on the heels of the release of Fresh ROM for EVO, another former HTC Hero ROM developer damageless, notorious for his DamageControl Hero ROM, announced his version for the EVO.
DamageControl v3.0 is damageless' and his partner TrevE's first crack at customizing the EVO and making it both faster and much more battery efficient. First, a little introduction:
I am proud to present the first DamageControl ROM for the HTC Evo!
EVO 4G users, listen up! Flipz, the creator of one of the best custom ROMs for CDMA HTC Hero - Fresh ROM, has dropped his first version of a custom ROM for the EVO 4G a few hours ago.
The ROM is faster and more efficient than the stock ROM due to optimizations and bloatware removal (yup, the bloated apps provided by Sprint and some HTC ones are moved to the SD card and disabled!). Read More