There are a lot of puzzle games on Android. It makes sense: a touch-based interface is perfect for games that have a lot of active elements on screen at once and don't need quick responses. But that ideal setup means that years after the explosion of mobile gaming, we don't often see new ideas. Read More
Among all the Gingerbread waiting and Nexus S craziness today, this piece of news from the ARM Tech Conference in Santa Clara caught my attention and reminded me once again just how cool and versatile Android can be.
David Gilday, an ARM engineer, demoed a LEGO Mindstorms kit controlled entirely by a Nexus One quickly twisting and turning a Rubik's cube, solving it on average in 15 seconds. Read More