I don't think much of silent films, but I tend to melt when I come across a game that successfully conveys a plot without the use of speech. Each stage in Tiny Thief feels like a short skit, much like a single clip of Looney Tunes or Tom and Jerry, only with a feeling of continuity as you progress from one to the next. It has the look and feel of a mobile game, and it's immensely easy to pick up and play, but there's a surprising degree of depth here and an undeniable degree of love and care holding it all together.
Rovio Stars' Tiny Thief is the story of an adorable bite-sized Robin Hood. The entire world is corrupt, with palace guards, rogue pirates, and shameless cooks hoarding their wealth to themselves. They even trap innocent little forest creatures for no reason other than to harass them. The only way to stand up for the little guys, gals, and vermin of the kingdom is to steal from the rich what, presumably, isn't theirs.
You've played Angry Birds. Regardless of how you feel about that insanely popular title, there's no denying that Rovio is one of the largest names in mobile gaming. That's why it was a big deal when they announced their Rovio Stars initiative to publish titles produced by third-party developers. Icebreaker: A Viking Voyage was the first game to come from this program, but it is currently only available for iOS.
For years, Rovio lived on Angry Birds and nothing else. Then it tried to get you to love Alex. Then it gave the piggies a shot. Finally, Rovio went back to doing what it does best: throwing birds and cashing out. The demand for new games hasn't stopped, though. So what's a mega-giant corporation that's stuck in a creative rut to do? Crowd source, of course. Introducing Rovio Stars.