I'm a huge fan of the Roller Coaster Tycoon series. The original two games, RollerCoaster Tycoon 1 and 2, were created by developer legend Chris Sawyer and published by Hasbro Interactive and Infogrames respectively. Both titles, as well as the third entry, were massively popular - but I think most can agree the series declined after that. The latest entry, RollerCoaster Tycoon World, was an unfinished mess that shifted developers several times and currently has a 'Mostly Negative' rating on Steam.
If you were a fan of "sim management" games in the early 2000s, you probably played at least one version of RollerCoaster Tycoon. Next year Atari will revive the franchise with RollerCoaster Tycoon World on the PC, but for now the official fourth installment of the series is oddly limited to mobile, arriving about six months late on Android. RollerCoaster Tycoon 4 uses the same basic structure of the original 1999 game, albeit with remixed limits and annoyances for the free-to-play format.
At its heart, the game is an amusement park simulator, basically SimCity with attractions instead of buildings. It's your job to keep your park expanding and profitable by strategically selecting and placing rides, food stalls, and infrastructure like bathrooms and gift shops.
Fans of old-school classics, gather round and feast your eyes! Atari has announced that two of its high-value properties will be coming to Android in 2013. First on the list is the retro hit Roller Coaster Tycoon. If you were around in the late 90s (and we assume most of our readers are over the age of 12), you might remember that there were two kinds of simulation games back then: Sim games from Maxis, and everyone else. At the top of that gleaming mountain of "everything else" was Roller Coaster Tycoon.
This game centered around creating your own theme park.