Developer Rayark International seems to be in something of a groove for anime-themed rhythm games, if you'll pardon the pun. After a surprise hit with Cytus, the company is back with a similar game. VOEZ is different enough in tone and structure that it doesn't feel like a direct sequel, but it's safe to say that those who liked the original Cytus will also enjoy the new game. It's a free download on the Play Store, supported by in-app purchases for unlocking levels without getting high scores.
There have been a few releases of the modern style of music and dancing games on Android, like Guitar Hero. Of course, they're somewhat limited by the nature of the platform - use rhythm and timing all you want, but you're still basically limited to taps and swipes. Ubisoft has found a way around that for its lucrative Just Dance series: it uses your phone as a basic controller for the browser version of the game, Let's Dance Now. The basic pairing system is surprisingly effective.
Install the game, and it will instruct you to go to justdancenow.com to pair the mobile app with the web service.
It seems like we've seen every possible iteration of the Guitar Hero style of musical game. But thanks to the creativity of developers, we're caught off guard on occasion. Case in point: R.G.B. It's a pretty simple rhythm game with only three lanes, making it technically much easier than the games that it imitates. But a deceptively slow pace and an addictive main mechanic mean it's more than the sum of its parts.
In R.G.B. you control three little 3D robot guys, Red, Green, and Blue. Each one can only go over their respective colored tiles, and you can swap the left and center or the right and center 'bots with a tap on either side of the screen.
The Rhythm Of Fighters is a quirky take on SNK's storied history of 2D brawlers... that plays like a swiping, tapping musical game. This unique title has met the same fate of other games by big publishers who apparently wanted more bang for their buck, and shifted from a paid game to free-to-play. (See Assassin's Creed Pirates and Asphalt 8 for other examples.) But if you spent the measly dollar that the game cost when it launched, don't fret: SNK is here to placate you with free stuff.
Specifically, you'll get five free track packs to play whack-a-mole to: King of Fighters Selection Volume 2, the Real Bout pack, the Recommend pack, and the custom mix Rhythm of Fighters pack.
I don't think I've seen such a strange combination of traditional 2D fighting games and music-rhythm gameplay since the vastly underrated Slap-Happy Rhythm Busters. In The Rhythm of Fighters, you take SNK-Playmore's classic cast of King of Fighters characters (and a few others) and have them beat the crap out of each other. But instead of over-the-top button combinations and super moves, this game tasks you with tapping and sliding in time with the chiptune music, which will correspond with your fighter's moves.
It's weird. But it also makes a strange sort of sense - watch the trailer above to get a feel for the flow of combat.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a surprisingly compelling endless runner, a frustrating rhythm game with no music, and a stupid, stupid, stupid attempt to ride a meme. Without further ado:
OK, so this endless runner takes place in space, right?
When you think of the legendary icons of rock, who comes to mind? KISS? Queen? Santa Claus? AC/DC? All good answers, but only one of them is the subject of today's amazing game: Santa Rockstar. This rhythm game, a la Guitar Hero, puts you behind the reins of the sleigh, and you have only one hope to bring cheer to all the head-banging girls and boys: pick that ax like Christmas depends on it. Because it does.
If you've ever played a rhythm game, you know how this goes. Hit the notes as they come down the line. I know what you're thinking.
We touched lightly on Orgarhythm THD back in June, but it's finally hit the Play Store, at least for those of you rocking Nvidia Tegra-based phones and tablets. Formerly a PlayStation Vita exclusive, it's a strange mix of strategy and rhythm games that looks a lot like a more serious, groovy version of Nintendo's Pikmin. The music game comes from Acquire, the same Japanese developer that brought us the visually interesting but ultimately disappointing Sumioni. Screenshots really don't do Orgarhythm justice, so check the video below (PS Vita version).
Sumioni's high price was a hard pill to swallow, so Acquire has gone a different route with Orgarhythm.
Cold Beam Games' Beat Hazard Ultra, the fascinating rhythm-based shooter we covered a few days ago, officially came out of beta and into the Play Store today, offering to bring with it all the bullets and enemies you can handle while you supply the music.
For those who missed our initial coverage, Beat Hazard is a bullet hell-style shooter that uses your own music tracks to control just about everything in the game, from the frequency of enemy attacks and their movement patterns to the rhythmic pulse of your own weapons. In this sense, the pace and style of the game is up to you.
Mr. Mixit puts a spin on the classic "memory match" formula by adding a turntable motif and some decent tunes. As Mr. Mixit, you drag shapes down from the monitors behind you to the turntable game area. After choosing two you think will match, you spin the turntables and try to get the image to overlap.
Doing this quickly gives you multipliers to score, which forms the core gameplay of Mr. Mixit; scores are saved in a "top 10" format as opposed to using online leaderboards, like OpenFeint. As levels progress, more symbol possibilities are added, and the multiplier meter decreases at a faster rate.