Over the past couple of years, Android tablets haven't really lived up to their full potential. We've seen multiple "game changers" or "iPad killers" come and go - yet the landscape has remained the same; that is, not very good. Further proving this, the best selling Android tablet of all time isn't an Android tablet at all - it's a Kindle. The Kindle Fire and Kindle Fire HD have been selling like hotcakes, but that really has nothing to do with Android - it's all about Amazon services.
The most important phone of the year has arrived. We not only get a new version of Android, but a new approach to hardware design, too. This isn't just any new piece of hardware; this is (hopefully) the start of a revolution in design and materials for Android phones. This Nexus 4 hardware is so good, so well-built, and made with such attention to detail, that it is the new high bar for any hardware - not just Android hardware.
It was only a couple of months ago that Sony introduced its new budget smartphone - the Xperia tipo - but after implementing a few spec boosts and increasing the size of the screen, they're ready for round 2, and this time they've brought the Xperia miro into the ring.
There's no doubt that the miro is still very much a budget smartphone, it's available for £150 SIM-free, but Sony has managed to make it look and feel the part thanks to a nice plastic material covering the back, and an LED which shines between the screen and capacitive touch buttons each time you turn on the display.
A review of Exor Studio's Zombie Driver is somewhat redundant, since it's been available on PCs via Steam for almost three years. But as any dedicated mobile gamer knows, translating a console or PC gaming experience to a handheld is rarely as straightforward as developers or publishers think, and the $7 asking price is a respectable chunk of change, even for a proven game. So, does the NVIDIA-published THD version of Zombie Driver live up to its undead-slaying progenitor?
If you were a gamer in the 90s, there was a good chance you either owned or had played a Super Nintendo. While the debate still rages on about whether that machine or the Sega Genesis was superior, it can be safely stated that the SNES had some amazing role-playing titles.
Chief among these was Chrono Trigger, a game by a group of developers so storied that they were labeled a "Dream Team." The game was one of many titles (Final Fantasy VI, Earthbound, Super Mario RPG) that helped further the genre and leave a lasting impression on gaming as a whole.
Gameloft will be hoping that Real Football 2013 (also known as "Real Soccer 2013" in the U.S. store) can take advantage of FIFA 13's delayed arrival to the Play store this year, and amass as many downloads as possible, but how does it compare to its rivals?
I panned the Note 10.1 in my review. It was subtitled "An Embarrassing, Lazy, Arrogant Money Grab" and, for my conclusion, I took a picture of it in a trashcan. I did not like it. It had erratic performance, a squishy, creaky back, and a bunch of gimmicky features that didn't work. Now, I've got a Note II!
I'm happy to report the Note II is not as crappy as its bigger brother.
Despite the fact that tens of thousands of games are available on Android, most of them are easily placed within genres that have been around for decades, or they simply copy the conventions of mobile-friendly games (tower defense, runners, physics games, etc). IT's refreshing to see a game like Sumioni: Demon Arts, which combines traditional platforming with the kind of touch-enabled gameplay mechanics that's only been possible for a few years.
As a parent, I'm terrified at the thought of my kids driving. We're still at least seven years away from that, but it's still something I think about almost daily. It's becoming all too common to hear horror stories of how someone lost of loved one due to things like using email, texting, or other cell phone usage while driving. I'm hoping there's a better solution than we have now before my babies get behind the wheel, but for those who are going through that very thing right now, Scosche has a solution.
Iron Jack 2 is a mashing-up of multiple kinds of genres; it combines platforming with some physics-based gameplay and places them inside a familiar "beat levels, get three stars" box. You play as a lone spaceman whose job it is to collect fuel energy. Once enough energy is collected,a level can be exited and completed.
This sounds simple enough, right? We've seen many games use this formula to great effect, making its players jump through increasingly difficult hoops in order to get that vaunted three-star score, and a place on leaderboards.