A review of Exor Studio's Zombie Driver is somewhat redundant, since it's been available on PCs via Steam for almost three years. But as any dedicated mobile gamer knows, translating a console or PC gaming experience to a handheld is rarely as straightforward as developers or publishers think, and the $7 asking price is a respectable chunk of change, even for a proven game. So, does the NVIDIA-published THD version of Zombie Driver live up to its undead-slaying progenitor?
If you were a gamer in the 90s, there was a good chance you either owned or had played a Super Nintendo. While the debate still rages on about whether that machine or the Sega Genesis was superior, it can be safely stated that the SNES had some amazing role-playing titles.
Chief among these was Chrono Trigger, a game by a group of developers so storied that they were labeled a "Dream Team." The game was one of many titles (Final Fantasy VI, Earthbound, Super Mario RPG) that helped further the genre and leave a lasting impression on gaming as a whole.
Gameloft will be hoping that Real Football 2013 (also known as "Real Soccer 2013" in the U.S. store) can take advantage of FIFA 13's delayed arrival to the Play store this year, and amass as many downloads as possible, but how does it compare to its rivals?
I panned the Note 10.1 in my review. It was subtitled "An Embarrassing, Lazy, Arrogant Money Grab" and, for my conclusion, I took a picture of it in a trashcan. I did not like it. It had erratic performance, a squishy, creaky back, and a bunch of gimmicky features that didn't work. Now, I've got a Note II!
I'm happy to report the Note II is not as crappy as its bigger brother.
Despite the fact that tens of thousands of games are available on Android, most of them are easily placed within genres that have been around for decades, or they simply copy the conventions of mobile-friendly games (tower defense, runners, physics games, etc). IT's refreshing to see a game like Sumioni: Demon Arts, which combines traditional platforming with the kind of touch-enabled gameplay mechanics that's only been possible for a few years.
As a parent, I'm terrified at the thought of my kids driving. We're still at least seven years away from that, but it's still something I think about almost daily. It's becoming all too common to hear horror stories of how someone lost of loved one due to things like using email, texting, or other cell phone usage while driving. I'm hoping there's a better solution than we have now before my babies get behind the wheel, but for those who are going through that very thing right now, Scosche has a solution.
Iron Jack 2 is a mashing-up of multiple kinds of genres; it combines platforming with some physics-based gameplay and places them inside a familiar "beat levels, get three stars" box. You play as a lone spaceman whose job it is to collect fuel energy. Once enough energy is collected,a level can be exited and completed.
This sounds simple enough, right? We've seen many games use this formula to great effect, making its players jump through increasingly difficult hoops in order to get that vaunted three-star score, and a place on leaderboards.
When I initially got my hands on a Woxom Slingshot, I couldn't have been more excited: finally, I could put the video camera on my phone to good use, since I wouldn't have to put up with wobbly images any more. Having just upgraded to a new camera, however, I found myself a bit perplexed: I mean, if I have better hardware on me right now, what use is this thing?
When it comes to the newest generation of phones, "budget" is closer to "flagship" than ever before. Two months ago, I reviewed the free-on-contract Pantech Marauder and came away highly impressed. Ron, too, reviewed the $100 Motorola Razr M and said "This is what budget phones are like now? Where do I sign up?" The old budget formula of taking last-gen hardware and slapping it in a cheap chassis has given way to current-gen hardware in a better chassis - not to mention that the optimizations and polish of Android 4.0 make the experience better than ever on virtually any level of hardware.
For part one (the review of the A2109), please click here.
There's no doubt the Android tablet market is heating up much like the phone market was a few years ago. Where before there were relatively few choices, manufacturers are now rolling out new models left and right - sometimes, it seems, with reckless abandon.