If there's one product from the last year that's managed to capture the attention of just about everyone in the tech arena, it's Pebble. Between the somewhat tenuous underdog status of all Kickstarter projects, a general swell in "wearable tech" interest, and months and months of frustrating delays, it's proven to be even better fodder for bloggers than speculative hardware backers. Finally, 8 months after being successfully funded (and four months after the initial ship date) I've got one sitting on my wrist.
As is the case with most successful games, the basic premise of Temple Run 2 is the same as the original: you're in possession of an idol that's been stolen from an ancient temple, which has angered a particularly murderous monkey who wants to get it back.
After months of speculation, pre-orders, and cameo appearances, it's finally here (kind of) – one of the precious few official Nexus accessories users have ever been able to purchase: the Nexus 7 Dock. After snapping one up when they appeared at B&H, I was one of the unlucky handful to receive a "we regret to inform you" email, noting that the dock was not, in fact, available yet.
Can we get a show of hands as to who's interested in the upcoming ASUS MeMO Pad? Great. This post is for you. Bulgarian site tablet.bg has gotten its hands on this understated Android tablet and taken the liberty of giving it a full review. The conclusion? It's still pretty meh. But you know, it's meant to be a budget device, and will compete wonderfully with Acer's new B1 tablet.
At last, my collection is complete. Just the other day I received my invite to the beta of Redbox Instant. I was excited. The idea sounds great: it's like Netflix, but you also get four monthly credits at Redbox rental kiosks! Awesome, right? What's that? Verizon has something to do with it? Well, no matter. It's not exclusive to the carrier's handsets, so I'm sure it's nothing to worry about!
Parachute pants, big hair and pastel sport coats might not be the height of fashion these days, but ten years ago gamers were in the midst of a digital revival. Grand Theft Auto Vice City rode on the massive (and well-deserved) success of GTAIII with a fresh setting, a more character-driven story and a refined sandbox world that makes it a series favorite even today. Those who want to relive the glory days of the 1980s (and 2002) can download the game on Google Play for just five bucks.
I first played Cipher Prime's Splice when it was part of a recent fourth Humble Bundle, and it still enjoys a place in my Installed Games list on Steam. It's a puzzle game that involves taking different strains of bacteria and "splicing" them, moving around cells in order to fit an provided outline. Of course, you have a set amount of moves, and added "mutation" cells will change the game in different ways: for instance, one mutation will cause each cell attached to it to grow, or split identically.
However, Disney's Wreck-It Ralph subverts this trope because it's in the unique position of being based off of video games. That's kind of hard to mess up.
Wreck-It Ralph is a series of three (soon to be four) arcade games that feature characters and environments from the movie.
I've been enjoying video games for most of my life, and some of them come with a seizure warning before I start playing. This is to make sure that people who are prone to seizures or headaches know that there is a large amount of strobe effects in the game they're about to start.
I've never felt that been susceptible to the problems the warnings are meant to address, but then again, I hadn't played Beat Hazard Ultra, either.
For all the shooters and racing games that mobile fans see, there's another subset that seems specifically made for the touch environment. "Zen" games are popular because they're relatively simple, can be played in short bursts to cure boredom, and ultimately allow their audience to sit back and relax. Pixel Twist fulfills all three of those criteria.
Pixel Twist starts off quite simple: you're given an exploded view of an image, like a lime, painting or game controller, and by moving the camera around you can line up the pixels so that they form a complete picture.