Sometimes, it's best when a game doesn't perform just one function. Especially when graphics-heavy apps charge more than usual for an experience that might grow stale, variance and depth is extremely important. The iOS port of Galaxy on Fire II has depth in spades, but is the overall experience worth the game's price?
Galaxy on Fire II plays remarkably similar to a 2003 Windows game called Freelancer, in which you took on the role of an interstellar starship captain with an eye for earning money.
In my youth, one of the games I hated most was Battleship - it was simply too slow for my liking. Spending what seemed like ages trying to seek out hits in a sea of misses only served to bore me out of my mind.
However, I was pleasantly surprised to find that Naval Clash eliminated most of my hate towards the game. At its core, it's a rendition of Battleship that allows you to play against a CPU, friends over Bluetooth, or other players over Naval Battle's multiplayer service.
Gaming on Android has been accelerating at the same mind-numbing speed as Android hardware, and we have quickly gone from having a limited number of decent titles to having more good games than we can track. In some cases, these games stand out for their amazing new gameplay; in others, they stand out for their high level of polish. Stardunk is one of the latter.
There have been several Android games that let you play a quick game of basketball, essentially just choosing an angle and power, and letting the ball fly.
HTC and Sprint's EVO 3D, the first three-dimensional handset in the US, won't be available in stores for eight more days - but the early reviews have already started flooding in. And I'll tell you this: they're pretty mixed. Some reviewers, such as LaptopMag's Mark Spoonauer, wholeheartedly enjoyed the device, even going so far as to give it an Editors' Choice award. Others, however, weren't nearly as fond of the phone - Gizmodo, upfront as always, called it "only suitable for shooting yourself in the face." Ouch.
It's been a long time since my opinions on a device have been so torn. On the one hand, the Revolution is a pretty impressive piece of hardware, but on the other, there are some seriously annoying things about it (specifically some software elements - the lock screen makes me want to assault something adorable). All the handset's different aspects ultimately lead to one conclusion: MEH.
I can honestly say that this is the closest to not having an opinion I've ever come in regards to a device.
Think of the hardest, most frustrating Android game you've played thus far. Is it Angry Birds, with its unparalleled addictiveness? Or how about Plants vs. Zombies, which has a seemingly infinite number of levels and is within spitting distance of Angry Birds' can't-put-it-down factor?
Or - dare I say it - perhaps none of the games you've downloaded from the Android Market have been difficult enough for you.
Japanese developer Kairosoft seems to be the king of the mobile simulation genre, having pumped out three English titles (Game Dev Story, Hot Springs Story and now Grand PrixStory) which manage to be addicting as hell while benefitting from the touch controls of a smartphone. In their games, you're put in the shoes of a business owner who is looking to both make money and rise to the top of his/her chosen profession.
It's been quite some time since we first heard rumblings of the PlayStation phone. The concept - a high-end Android phone mashed together with familiar PlayStation controls - seemed like one that could revolutionize gaming on Android. In theory, this device could have done just that.
Unfortunately, in a world where dual core devices are becoming more and more the norm, the Xperia Play's single-core Snapdragon processor (as fast as it is) is already incompatible with some high-end games, such as those optimized for Tegra 2 devices.
Call me a stickler, but I think games should play well before looking pretty. I think they should be functional, polished and most of all, not frustrating. This seems to elude most developers who insist on using on-screen joysticks for their products, as more often than not they're a buggy, non-responsive mess.
From having poorly-defined boundaries to not reacting to multi-touch well, the system seems to be a bit flawed.
We're big fans of Wirefly over here at Android Police, and frankly, we're always a bit covetous when the online retailer gets their hands on a new piece of kit before everyone else. Still, we watched this review longingly, as it demonstrates many of the changes in Sense 3.0, benchmarks, and some of the built-in games on the 3D. It's over 12 minutes long, so, pull up a chair: