Earlier today, Mika Mobile, developer of the popular game Battlheart, released their popular iOS title Zombieville USA on the Android Market. You can pick it up now for $2. What exactly is this game? Mindless sidescrolling, shoot/bash-em-up 2D action. This was Mika's first game release, and it's just now been ported to Android. Unfortunately, the gameplay is showing its age, and it's somewhat obvious this game is a hasty iOS port.
Age of Wind 2 indulges the side of us that would like to go off with Captain Jack Sparrow and look to make our own fortune. After an opening "story" sequence where you're tossed overboard from an exceptional ship, you're left to start with your own crew and a smaller vessel, hopefully to achieve success.
Age of Wind 2 plays a lot like one of my favourite titles, Sid Meier's Pirates!.
To say the HTC EVO 3D has a lot to live up to would be a colossal understatement. Its predecessor, the EVO 4G, ushered in a whole new smartphone era - one replete with 4.3-inch, 4G-capable Android behemoths.
And at least on paper, the new EVO is a marked improvement over the original, packing a significantly crisper display, a processor with twice the cores, and of course the much-ballyhooed stereoscopic 3D capabilities.
The Motorola XOOM, the world's first Honeycomb tablet, costs a pretty penny - between $600 and $800, depending on the variant. If you picked up a XOOM in the last few months, you've probably asked yourself whether you should get some sort of protection, and, if so, which option you should go with.
Motorola has released a few official cases, such as the $40 PORTFOLIO, but most aftermarket case manufacturers, such as Otterbox, Amzer, Trident, and others, haven't put out many options.
Sometimes, it's best when a game doesn't perform just one function. Especially when graphics-heavy apps charge more than usual for an experience that might grow stale, variance and depth is extremely important. The iOS port of Galaxy on Fire II has depth in spades, but is the overall experience worth the game's price?
Galaxy on Fire II plays remarkably similar to a 2003 Windows game called Freelancer, in which you took on the role of an interstellar starship captain with an eye for earning money.
In my youth, one of the games I hated most was Battleship - it was simply too slow for my liking. Spending what seemed like ages trying to seek out hits in a sea of misses only served to bore me out of my mind.
However, I was pleasantly surprised to find that Naval Clash eliminated most of my hate towards the game. At its core, it's a rendition of Battleship that allows you to play against a CPU, friends over Bluetooth, or other players over Naval Battle's multiplayer service.
Gaming on Android has been accelerating at the same mind-numbing speed as Android hardware, and we have quickly gone from having a limited number of decent titles to having more good games than we can track. In some cases, these games stand out for their amazing new gameplay; in others, they stand out for their high level of polish. Stardunk is one of the latter.
There have been several Android games that let you play a quick game of basketball, essentially just choosing an angle and power, and letting the ball fly.
HTC and Sprint's EVO 3D, the first three-dimensional handset in the US, won't be available in stores for eight more days - but the early reviews have already started flooding in. And I'll tell you this: they're pretty mixed. Some reviewers, such as LaptopMag's Mark Spoonauer, wholeheartedly enjoyed the device, even going so far as to give it an Editors' Choice award. Others, however, weren't nearly as fond of the phone - Gizmodo, upfront as always, called it "only suitable for shooting yourself in the face." Ouch.
It's been a long time since my opinions on a device have been so torn. On the one hand, the Revolution is a pretty impressive piece of hardware, but on the other, there are some seriously annoying things about it (specifically some software elements - the lock screen makes me want to assault something adorable). All the handset's different aspects ultimately lead to one conclusion: MEH.
I can honestly say that this is the closest to not having an opinion I've ever come in regards to a device.
Think of the hardest, most frustrating Android game you've played thus far. Is it Angry Birds, with its unparalleled addictiveness? Or how about Plants vs. Zombies, which has a seemingly infinite number of levels and is within spitting distance of Angry Birds' can't-put-it-down factor?
Or - dare I say it - perhaps none of the games you've downloaded from the Android Market have been difficult enough for you.