HTC and Sprint's EVO 3D, the first three-dimensional handset in the US, won't be available in stores for eight more days - but the early reviews have already started flooding in. And I'll tell you this: they're pretty mixed. Some reviewers, such as LaptopMag's Mark Spoonauer, wholeheartedly enjoyed the device, even going so far as to give it an Editors' Choice award. Others, however, weren't nearly as fond of the phone - Gizmodo, upfront as always, called it "only suitable for shooting yourself in the face." Ouch.
Then again, you can't summarize the successor to one of the most successful Android phones ever in just two sentences; for the full scoop, let's take a quick look at five of the best EVO 3D reviews on the net.
It's been a long time since my opinions on a device have been so torn. On the one hand, the Revolution is a pretty impressive piece of hardware, but on the other, there are some seriously annoying things about it (specifically some software elements - the lock screen makes me want to assault something adorable). All the handset's different aspects ultimately lead to one conclusion: MEH.
I can honestly say that this is the closest to not having an opinion I've ever come in regards to a device. Seriously, I'm EXTREMELY neutral here. More neutral than you, that's for sure. Let's see why:
Specs and Such
1GHz Snapdragon Processor
Android 2.2 (Froyo)
5MP Rear Camera
1.3MP Front Facing Camera
720p HD Video Recording
Mobile Hotspot Capability
16GB SD card pre-installed and 16GB of internal memory
Think of the hardest, most frustrating Android game you've played thus far. Is it Angry Birds, with its unparalleled addictiveness? Or how about Plants vs. Zombies, which has a seemingly infinite number of levels and is within spitting distance of Angry Birds' can't-put-it-down factor?
Or - dare I say it - perhaps none of the games you've downloaded from the Android Market have been difficult enough for you. Perhaps you're on the lookout for something a tad more complex - a tad more like this:
Indeed, if a vexing mobile game is what you want, you couldn't do much better than Orbital Defender.
Japanese developer Kairosoft seems to be the king of the mobile simulation genre, having pumped out three English titles (Game Dev Story, Hot Springs Story and now Grand PrixStory) which manage to be addicting as hell while benefitting from the touch controls of a smartphone. In their games, you're put in the shoes of a business owner who is looking to both make money and rise to the top of his/her chosen profession.
Along the way, you can customize everything from the staff you hire to the products you put out; going into each individual thing you can customize would lengthen this article by a couple thousand words, at the minimum.
It's been quite some time since we first heard rumblings of the PlayStation phone. The concept - a high-end Android phone mashed together with familiar PlayStation controls - seemed like one that could revolutionize gaming on Android. In theory, this device could have done just that.
Unfortunately, in a world where dual core devices are becoming more and more the norm, the Xperia Play's single-core Snapdragon processor (as fast as it is) is already incompatible with some high-end games, such as those optimized for Tegra 2 devices. And it's hard to justify purchasing the phone when the rest of the device has taken a backseat to the all-important gamepad.
Call me a stickler, but I think games should play well before looking pretty. I think they should be functional, polished and most of all, not frustrating. This seems to elude most developers who insist on using on-screen joysticks for their products, as more often than not they're a buggy, non-responsive mess.
From having poorly-defined boundaries to not reacting to multi-touch well, the system seems to be a bit flawed.
However, Halfbrick studios (the developers of the wildly-successful Fruit Ninja) have finally managed to code some joysticks that work straight out of the box, no tweaking required. Their newest game, Age of Zombies, relies quite heavily on them, so I'm both glad and relieved that they've decided to make sure people can actually play their game before they've released it to the wild.
We're big fans of Wirefly over here at Android Police, and frankly, we're always a bit covetous when the online retailer gets their hands on a new piece of kit before everyone else. Still, we watched this review longingly, as it demonstrates many of the changes in Sense 3.0, benchmarks, and some of the built-in games on the 3D. It's over 12 minutes long, so, pull up a chair:
Mr. Mixit puts a spin on the classic "memory match" formula by adding a turntable motif and some decent tunes. As Mr. Mixit, you drag shapes down from the monitors behind you to the turntable game area. After choosing two you think will match, you spin the turntables and try to get the image to overlap.
Doing this quickly gives you multipliers to score, which forms the core gameplay of Mr. Mixit; scores are saved in a "top 10" format as opposed to using online leaderboards, like OpenFeint. As levels progress, more symbol possibilities are added, and the multiplier meter decreases at a faster rate.
Did you used to have a boombox? Don't you miss the freedom it gave you to enjoy your music at high volumes, headphone-free and cordless any place, any time? Sure, earbuds and noise-cancelling headphones are a lot more portable (and polite to everyone around you), but when you weren't concerned with drowning out all ambient sound or disturbing others, the boombox really was just... better. And it had so many great uses: In the kitchen. Outside. During household chores. By the pool. At the beach. The boombox made ambient music an option everywhere you went.
Unfortunately, boomboxes (good ones, at least) were big, heavy, ate through expensive disposable batteries, and were limited to physical media playback.
The crew over at Wirefly recently got their hands on the Samsung Exhibit 4G, one of T-Mobile's upcoming budget phones, and, in typical Wirefly fashion, gave it a brief review along with a couple of benchmarks. Bob Kovacs seems to really like the phone, stating that it "has all the power of the Galaxy S line, but in a smaller, more affordable package," which makes this sound like a solid offering, especially when you consider the T-Mo price of $79.99 with a two-year agreement. At this point, Wirefly hasn't announced what its price will be for this device, but we're pretty certain it's going to be more affordable than what Magenta is offering.