When we first saw ASUS' Eee Pad Slider at CES, we very nearly dismissed it at once. It was thick, tablets with physical keyboards showed no sign of gaining popularity, and Honeycomb had yet to come out of the woodwork. Besides, ASUS' own cheaper, slimmer Transformer had already caught our hearts. Our confidence was not raised by the long period of silence that followed - in fact, the only Slider-related posts we've written since January are an unofficial hands-on by a Romanian blog and the announcement of the slate's pricing.
Modern smartphones and tablets are, without a doubt, multifunctional devices made to replace those that serve only a single purpose --gaming devices, mp3 players, and, in some cases, even laptops are all covered under the smartphone/tablet umbrella. As such, it's no surprise that I spend almost as much time playing games on my Tab 10.1 as I do other, more productive things.
However, one of my biggest complaints about gaming on a touch-only device is the controls.
The days where penetration testers carry around laptops with them to test the security of networks seem to be numbered, with Zimperium's 'Anti' bringing a lot of those tools over from the PC to Android smartphones.
It's been a long time coming, but Anti is now available to download to your phone for free from the Zimperium website. For some strange reason, you will have to install 'AntiCredit' from the Android Market in order to actually use the application effectively by buying credits, meaning that you will have two apps which, essentially, perform the same function.
Tower Defense is probably one of the most populated genres in mobile gaming, or at least it seems that way. There are tons of games in this style to choose from, so it's rare to see something that changes things. Jelly Defense from Infinite Dreams attempts just that, putting a whimsical, almost cute touch on the genre of tower defense.
The game starts off with a brief intro story about the peaceful nation of jelly inhabitants in which the game takes place.
I am a fan of cases. In fact, right when I buy a phone, I always order a case to go with it. When I got my Evo 4G from Sprint last year, I went through a couple of different cases before settling with one for any reasonable amount of time. While I ended up using a Bodyglove case for quite a while, my mind was almost immediately changed when a friend of mine gave me an Otterbox Commuter case.
Let's be honest: the Parrot AR.Drone is awesome. It's an awesome idea, it's an awesome design, and we had super high hopes for it. Unfortunately, one huge, massive, undeniable flaw means this bird will spend most of its life on the ground: battery life. It's that bad.
But before I, admittedly sadly, twist that dagger into the heart of this toy, let's go over what it does well - and why we're optimistic about Parrot's future smartphone-controlled vehicles.
Here we are: the launch of the first Samsung Galaxy S II to hit a U.S. carrier, dubbed the Epic 4G Touch (E4GT) and landing on Sprint today. It certainly took long enough for the SGSII to hit U.S. shores - it was announced by Samsung in February during MWC, and launched as early as May in some markets. It was a huge success even before launch, with Samsung receiving millions of pre-orders, and for good reason - the SGSII was incredibly well rated, with reviewers universally praising it as one of (usually the) best Android device available.
A few months ago, I reviewed the Droid X2 and came away unimpressed. Performance was mediocre despite the powerful dual core Tegra 2 CPU, and more importantly, the PenTile display used by Motorola was a step up on paper and a huge step back in practice. Fast forward a few months and I've landed a Motorola Photon 4G (slightly behind schedule thanks to a few logistics issues, but better late than never!) I'm happy to report that despite seeming like it's almost the same device inside, it's quite a different beast this time around.
The DROID BIONIC has probably been the single most anticipated Android smartphone in the US. Since its unveiling at CES, subsequent total re-design, and sort-of-delayed release, it has been a long and winding road for Motorola's newest flagship handset. Verizon's massive marketing arm hasn't failed to promote this thing, either - walk into any Verizon store and you'll see employees garbed in BIONIC t-shirts, armed with BIONIC accessory display boxes and a tailor-made marketing spiel, ready to meet you with more LTE and dual-core madness than you can shake a stick at.
Believe it or not, Connect Four was originally released in February of 1974, which makes it 37 years old. In that time, it's seen some minor updates and variations, but it mostly remains the same game that it was all those years ago with a plastic grid and some colored tokens.
Fast forward a decade or four, and the old classic seems to have been somewhat re-imagined and brought into the 21st century thanks to an Android game called Gravity Wins.