T-Mobile, in an effort "to ensure customers receive the best possible experience," (a familiar opener to bad news) has decided to split the launch of their variant of Samsung's Galaxy SIII into two phases. The carrier recently announced that "select Retail and Branded locations" in the top 29 markets will get the device on the 21st, with a limited number of devices available online, and further launches anticipated to happen about a week later on the 27th.
Those of you who have been waiting for a stable Android 2.3.7 build for your device from CyanogenMod are in luck - the first stable CyanogenMod 7.2 builds have just been released for an absolute slew of devices. For those who don't feel like decoding all the code-names for themselves, here's a handy list of supported devices (at the time of writing – more devices are being added):
- NOOK Color (encore)
- Hero CDMA
- myTouch 4G (glacier)
- myTouch 3G Slide (espresso)
- Desire (bravo)
- Desire HD
- Tattoo (click)
- Wildfire (buzz)
- Incredible (inc)
- Incredible 2 (vivow)
- Droid Eris (desirec)
- myTouch T 4G (e739)
- Optimus Sol (e730)
- Optimus Hub (e510)
- Optimus Pro (c660)
- Droid 2 (Global)
- Galaxy S (galaxy smtd/sbmtd)
- Galaxy SII (AT&T and international)
- Nexus S/4G (Crespo/4G)
- Galaxy Ace
- Xperia Pro MK16 (iyokan)
- Xperia Neo (Hallon)
- Live w/ Walkman (coconut)
- Xperia Arc (Anzu)
- Xperia Ray (urushi)
- Xperia Play (zeus)
- Xperia Mini/Pro (smultron/mango)
Arcee notes in a post to the CyanogenMod blog that 7.2 brings a few backported ICS features and a few important bug fixes to a list of devices which includes 20 more than the list of 7.1 recipients.
After multiple delays, it looks like Max Payne Mobile has finally come to Android, just in time for Rockstar's latest release date promise. Before we publish our full-on review tomorrow, it's worth taking a moment to get a quick look at the much-anticipated game's Android iteration.
The game, which bears the original's award-winning title, follows the story of, you guessed it – Max Payne. Max is a fugitive cop, running both from the police and the mob.
Update: We've heard from Samsung that this page was put up by Amazon by mistake (aka, it was set to auto-publish), and has since been taken down. If you submitted an order, it'll likely be refunded in a short time, if it hasn't already. We can still take something from this, though - the Note 10.1 is coming soon (probably next month), and it'll likely be $550 for the 32GB version.
The "freemium" music streaming service Spotify has had great success on the desktop and on iOS, but its Android offering has always been rather lacking, with an extremely dated-looking application that did no justice to the greatness of the service itself. Back in April, Spotify made its first motions towards bringing the app up to speed with a public beta of a rather pretty Holo-themed application for Android 4.0, and now that beta has borne fruit.
So far, Amazon's Appstore, which competes with Google's own Play Store on Android apps, has been stuck within U.S. borders. A report from All Things D, however, says that may be about to change soon. The online retail company, the site says, is preparing to launch in Europe. No details on when beyond "later this summer" were available.
All Things D speculates that this might herald the arrival of the Kindle Fire, however it also rightly points out that launching a device in a new country is more complicated than launching a software storefront.
HTC has given developers another treat today, in the form of kernel source code for the HTC One S. HTC's Dev Center has the downloads available, categorized by carrier and region. Unfortunately, the US variant on T-Mobile is conspicuously absent from the list. Previously, when HTC released the kernel source for the One X, the AT&T version was similarly missing and remains so to this day.
HTC hasn't explained why the US models are being left off the list, though it isn't difficult to imagine that the US carriers are simply more fussy than operators elsewhere in the world.
Alongside Verizon, Sprint, AT&T, and T-Mobile, regional carrier US Cellular has made official that it will be carrying Samsung's Galaxy S III, with pre-orders beginning on June 12th. Pricing has yet to be announced, but as a regional carrier, US Cellular often has slightly higher premiums than its national counterparts, so potentially expect something above the standard $199 price-tag for the 16GB model.
As with all the announced US Galaxy S III devices, it is packing a Snapdragon S4, rather than a quad-core Exynos processor, which means full LTE support.
Well folks, it's official. In a press release sent out just moments ago, Samsung confirmed that the Galaxy SIII, easily one of the most anticipated smartphones this year, will be available on five major carriers in the US beginning this month.
The carriers, which are expected to make individual announcements in the "coming weeks," include AT&T, Sprint, T-Mobile, Verizon Wireless, and US Cellular. And yes, the SIII's design will be consistent across all carriers.
Mere days after its (official) launch in 28 countries worldwide, Samsung's Galaxy SIII – perhaps the most hotly anticipated Android phone to date – can be tweaked and modded by eager developers the world over. That's right, Samsung officially dropped the I9300's source code today at the manufacturer's Open Source Release Center.
While those of us in North America wait (im)patiently for the SIII's release, those looking to get their hands on the device's source need only stop by its listing at the OSRC here, or head over to github (here), where user chirayudesai has already uploaded the (unzipped) source into three branches: master, stock, and stock_update1.