Back in July, HeroCraft released The Tiny Bang Story, a game about a tiny planet torn to shambles by a not-so-tiny asteroid. Back then, however, it was exclusive to some Sony Xperia devices and the Tablet S. No more, though! Sony exclusivity is gone, and this crafty little puzzle game is now available for most devices.
As you can see, you use a lot of tiny little things to restore your tiny planet back to its full, full-sized glory.
If you've ever felt like puzzle games are just too easy, have I ever got the game for you. Quantro follows a familiar gaming trope pioneered by Tetris decades ago. Blocks fall from the top of the screen and you line them up into rows to clear them. Easy, right? Quantro makes it interesting by confronting you with two overlapping games simultaneously.
The two games are color-coded, with the red blocks in front and the blue ones behind.
I'm going to make this clear from the get-go: I'm a big fan of puzzle games. However, I'm not a fan of when developers think that throwing a new coat of paint onto an old concept constitutes something praise-worthy.
Thankfully, Wiz Kid Jr, though unfortunately-named, is actually a pretty competent puzzler. Not content to just be a simple "match 3 or more" clone, it adds a couple features that bring some much-needed depth.
In my youth, one of the games I hated most was Battleship - it was simply too slow for my liking. Spending what seemed like ages trying to seek out hits in a sea of misses only served to bore me out of my mind.
However, I was pleasantly surprised to find that Naval Clash eliminated most of my hate towards the game. At its core, it's a rendition of Battleship that allows you to play against a CPU, friends over Bluetooth, or other players over Naval Battle's multiplayer service.
When distilled down to its base values, Doodle God is a large logic puzzle based on matching. You're given four elements (earth, air, water, fire) at the start of the game and can combine them to make things. Combining fire and air gets you steam, fire with water alcohol (firewater, har har), and many others.
From there, you can use the products of your matching to make other things, which is where the game gets most of its depth.
Puzzle games are some of my favourite titles for the Android because of their tendency to play well in short bursts. Rebirth looks to take the gameplay behind Lumines and bring it over to the mobile market: the question is, will it do the original justice?
For those looking for a basic clone of Lumines (more on that later), you've come to the right spot. Rebirth is pretty much the game to a "T", and brings the block-stacking madness to the Android platform with good faith.
Sometimes, you have to go with what works. It's no secret that some mechanics are tried-and-true, and will allow you to please gamers while adding in your own twists. Sometimes, though, it's evident when a game borrows a bit too much and doesn't give enough back.
Happy Vikings mixes gameplay from a number of different classic puzzle titles, including a lifting-and-matching mechanic from an NES game called Wario's Woods. Instead of just flipping tiles with a cursor, you actually have a sprite in the puzzle area which you can use to manipulate tiles.
Let's say you've got a problem of a scientific nature: you've got a group of rogue atoms wreaking havoc in your petri dish, and you need to get rid of them. They've managed to convert certain structures into deadly traps, and are content to just hang around like a college grad who just won't move out. Who do you send in to fix this problem?
If you answered "Pandas", I'd like you to get your head checked.
I'm a big fan of puzzle games on my Android. They tend to work well in a touch-controlled medium because their concepts are usually simple enough to pick up and play. Refraction is no different, and challenges players with over 120 levels of color-matching, light-bending goodness that will have even the smartest of you scratching your head for awhile.
Like every good puzzle game, Refraction starts out with a simple concept: use mirrors to guide beams of light to their corresponding beacons.
It's often the case that a game does not necessarily have to be complicated in order to achieve success, and this point is proven in Chalk Ball. The premise is simple: keep a bouncing ball aloft by drawing lines on a chalk board, all while earning points towards a high score. Drawing shapes depletes your chalk meter, which is required to be able to scribble further.
In order to replenish this meter (and your drawing abilities), you're required to hit white balls on the board which spawn at random.