Kiwanuka is a Lemmings-inspired physics puzzler that we've been looking out for on Android since we heard about it on iOS. Thanks to a partnership between original devs CMA MegaCorp and the developers at Jakyl, the game has finally made its way to our favorite platform, and it's awesome.
Basically, you play the guy or gal in charge of saving a crowd of Kiwanuka, using a magical staff that whips the humanoid critters into shape, arranging them in tall, swaying towers you can use to climb through low-poly geometric terrain.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a radioactive platformer, an incredibly creepy adventure game, a puzzle game that takes physics seriously, an endless runner with no running, and a platformer that's more metal than the HTC One.
Monument Valley came to Android a week ago after attracting roughly a million downloads on iOS in the one month since its release. That's no small number, but it doesn't take much time with the game to understand why (a good thing, considering just how little time you're going to spend playing it). Monument Valley has been put together pixel by pixel, with the game offering no more nor less than it needs to provide an absolutely captivating experience.
Godzilla is a giant, city-destroying monster that challenges us to ponder the fragility of life and the horrors of mass destruction. A 2014 adaptation is hitting theaters now, which means a movie tie-in game is destined to hit the Play Store. What do we have this time? A brawler? A first-person shooter? A side-scroller crammed with in-app purchases? No, silly. It's a match 3 puzzle game.
Monument Valley has been available for iOS for little over a month, but it has already amassed around half a million downloads. What makes that figure even more impressive? This isn't a freemium game. No, people are buying and playing it at $3.99 a pop. Something about this strikingly beautiful puzzle adventure is attracting gamers in spades.
While there is no shortage of puzzle and arcade games on the Android platform, it can be easy to get drawn into the mainstream hits like Angry Birds and Cut The Rope. The first time I stumbled onto a "darker" game, I had downloaded World Of Goo as part of a Humble Bundle, and was instantly mesmerized by its graphics and sounds. There was something hauntingly beautiful about it, and I ended up on the Play Store looking at the "Similar Apps" and "Users also installed" sections.
One of the best things about many mobile games is the time-killing factor. The option to fire up a game, play through a level or two, and get back to "real life" in an instant is what made games like Angry Birds so popular in the first place. They're perfect for the wait at the doctor's office, waiting on a date to show up for dinner, or any scenario of the sort.
Cut the Rope isn't Angry Birds, but in term's of popularity, it's come pretty close. The original game centered around getting a piece of candy into the mouth of the most adorable green, one-eyed something we've ever seen. The core gameplay in the latest sequel is, unsurprisingly, largely the same. Players will still spend their time feeding the appropriately named Om Nom by cutting the many ropes that some unspeakably evil being (game designer) has used to keep the poor creature hungry.
Astronomers can identify distant galaxies beyond the reach of our telescopes by the light they emit, focusing around other galaxies and stars closer to us. The developers of popular iOS game God of Light use some of the same (if somewhat exaggerated) gravitational properties of photons to craft an addictive and endearing puzzler. Observe:
In God of Light, you're a benevolent space being called Shiny, and the description is pretty apt.
The Cave was released way back in January as a downloadable title for the Xbox 360, PlayStation 3, Wii U, Steam, and probably everything else that can slap together an Internet connection and a few polygons. Adventure game aficionados were thrilled, because it's got quite a pedigree, coming from the designer of classics The Secret of Monkey Island and Maniac Mansion, along with being developed by the much-loved Double Fine. Now it's out for Android, and you can pick it up on the Play Store for five bucks.