Godzilla is a giant, city-destroying monster that challenges us to ponder the fragility of life and the horrors of mass destruction. A 2014 adaptation is hitting theaters now, which means a movie tie-in game is destined to hit the Play Store. What do we have this time? A brawler? A first-person shooter? A side-scroller crammed with in-app purchases? No, silly. It's a match 3 puzzle game.
Monument Valley has been available for iOS for little over a month, but it has already amassed around half a million downloads. What makes that figure even more impressive? This isn't a freemium game. No, people are buying and playing it at $3.99 a pop. Something about this strikingly beautiful puzzle adventure is attracting gamers in spades.
While there is no shortage of puzzle and arcade games on the Android platform, it can be easy to get drawn into the mainstream hits like Angry Birds and Cut The Rope. The first time I stumbled onto a "darker" game, I had downloaded World Of Goo as part of a Humble Bundle, and was instantly mesmerized by its graphics and sounds. There was something hauntingly beautiful about it, and I ended up on the Play Store looking at the "Similar Apps" and "Users also installed" sections.
One of the best things about many mobile games is the time-killing factor. The option to fire up a game, play through a level or two, and get back to "real life" in an instant is what made games like Angry Birds so popular in the first place. They're perfect for the wait at the doctor's office, waiting on a date to show up for dinner, or any scenario of the sort.
Cut the Rope isn't Angry Birds, but in term's of popularity, it's come pretty close. The original game centered around getting a piece of candy into the mouth of the most adorable green, one-eyed something we've ever seen. The core gameplay in the latest sequel is, unsurprisingly, largely the same. Players will still spend their time feeding the appropriately named Om Nom by cutting the many ropes that some unspeakably evil being (game designer) has used to keep the poor creature hungry.
Astronomers can identify distant galaxies beyond the reach of our telescopes by the light they emit, focusing around other galaxies and stars closer to us. The developers of popular iOS game God of Light use some of the same (if somewhat exaggerated) gravitational properties of photons to craft an addictive and endearing puzzler. Observe:
In God of Light, you're a benevolent space being called Shiny, and the description is pretty apt.
The Cave was released way back in January as a downloadable title for the Xbox 360, PlayStation 3, Wii U, Steam, and probably everything else that can slap together an Internet connection and a few polygons. Adventure game aficionados were thrilled, because it's got quite a pedigree, coming from the designer of classics The Secret of Monkey Island and Maniac Mansion, along with being developed by the much-loved Double Fine. Now it's out for Android, and you can pick it up on the Play Store for five bucks.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got another zombie puzzle game (yes, really), a mix between Dig Dug and tower defense, and slug-themed take on Reversi.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a sci-fi tower defense game, a unique endless runner, a game in which many, many virtual hamsters are maimed, a shmup starring Nikola Tesla, and a digital translation of a popular card game.
I don't think much of silent films, but I tend to melt when I come across a game that successfully conveys a plot without the use of speech. Each stage in Tiny Thief feels like a short skit, much like a single clip of Looney Tunes or Tom and Jerry, only with a feeling of continuity as you progress from one to the next. It has the look and feel of a mobile game, and it's immensely easy to pick up and play, but there's a surprising degree of depth here and an undeniable degree of love and care holding it all together.