After about 45 minutes of casual sexism and awkward pauses, NVIDIA's Jen-Hsun Huang dropped the bomb. Project Shield is a handheld gaming console running pure, unmodified Android (Jelly Bean). At its core is the newly-announced Tegra 4 ARM chip, but that's not all.
Update: Official video of Project Shield:
The device looks like a standard wireless controller with a flip-up screen. Around the back are I/O ports, and there's no proprietary nonsense here.
It's CES 2013, and NVIDIA has just kicked it off in a way that only NVIDIA can: by announcing the world's first quad-core A15 CPU – the Tegra 4. It uses the same 4-PLUS-1 setup as the Tegra 3, which has the fifth "battery saving" core, but supercharges it in basically every way imaginable. For starters, it features 72 GPU cores. That's a lot of cores.
Past that, it's the first Tegra processor to have an onboard 4G LTE modem (finally!).
Android Police is live at NVIDIA's 2013 CES press conference at the Palms Hotel, primed and ready for what we can only assume will include the announcement of the next generation of Tegra mobile processors. Check out the ScribbeLive widget below for our coverage as it happens, starting at 7:45PM PST (that's 10:45PM EST).
I know. You thought Flash was long gone. You mourned the relationship and moved on. Having made peace with the past and exploring a bright future, you were ready to start a new life with HTML5. Now, thanks to Mozilla, your ex has come calling, bringing back all those old memories. But enough with the metaphors. The organization behind Firefox announced Shumway, an open SWF runtime project, today. With this, the company hopes to bring compatibility for Flash content back to the web, particularly on mobile.
Update: I've refined a few of my points in this article to focus less on the whole "how much it costs to make a video game" angle, because I'm not exactly an expert on project funding. I think the point I'm trying to illustrate about Kickstarter as a whole is now clearer, and articulated in a more generally-applicable manner.
Note: This piece is of tangential relation to Android (and it grew more tangential as I wrote it), but the game in question is a joint Kickstarter venture promising an Android game, M.U.L.E.
Ready for a mind-blowing example of what Android is capable of? You'd better be - Sensorcon, hoping for funding from Kickstarter, has thrown together a demonstration of Sensordrone, an accessory for your Android device that will be small enough to fit on your keychain and yet powerful enough to pack 13 different sensors under its hood, paving the road for hundreds of potential new apps.
In a nutshell, Sensordrone is an entire suite of sensors, useful for projects ranging from gas oxidization to color intensity measurement.
The veil of secrecy surrounding Google's mysterious X lab may be getting pulled back later on today, as evident from new developments around the web in the last couple of days. The X lab, revealed by the New York Times a few months ago, could reportedly have engineers working on projects spanning from plates that post what you're eating on your social networks to driverless cars, robots, and things most of us have never even dreamt of.
At Google's I/O Keynote Tuesday, it was announced that Android may be worming its way into your house in the near future - not just through your phone, tablet or TV, but through other appliances, as well. [email protected] is a system meant to be used as a conduit between your devices and appliances win your home, like the lighting or music systems.
As it was demonstrated for the keynote audience, the presenters had linked various lights to an application in the tablet, dimming them or turning them off as they performed different actions.
Ah, the power of open. A team of people (mainly developers) has come together to develop a new communication method for times when existing infrastructure just doesn't work. They've come up with two systems:
The Serval Project consists of two systems.
The first is a temporary, self-organising, self-powered mobile network for disaster areas, formed with small phone towers dropped in by air.
The second is a permanent system for remote areas that requires no infrastructure and creates a mesh-based phone network between Wi-Fi enabled mobile phones, and eventually specially designed mobile phones that can operate on other unlicensed frequencies, called Batphone.