Last Updated: June 16th, 2013
"Many people don't realize … the majority of the world is not connected to the internet. How do we get cost-effective, inexpensive, and reliable connectivity to the remaining 5 or 6 billion people who don't have it?"
Chief Technical Architect Rich DeVaul poses this question in introducing the technology behind Project Loon – the newly (officially) announced project from Google X that aims to bring internet connectivity to "rural, remote, and underserviced areas," as well as those affected by natural disasters.
Last Updated: May 13th, 2013
If you're like us, you have an obsession with new apps. When you try every new app you come across though, you're bound for disappointment. After all, not every app can be a paragon of functionality, style, and convenience. With that in mind, we go through the long list of new apps submitted to the Play Store every couple of weeks and bring you the best. Even that, though, can be a little too much to digest for some users.
Last Updated: June 21st, 2012
Update: I've refined a few of my points in this article to focus less on the whole "how much it costs to make a video game" angle, because I'm not exactly an expert on project funding. I think the point I'm trying to illustrate about Kickstarter as a whole is now clearer, and articulated in a more generally-applicable manner.
Note: This piece is of tangential relation to Android (and it grew more tangential as I wrote it), but the game in question is a joint Kickstarter venture promising an Android game, M.U.L.E.