In the increasingly crowded market for Twitter clients on Android, another big player is about to jump into the fray - Carbon. You may know Carbon from its days on WebOS, but now that HP's mobile operating system is little more than an open source zombie, Carbon's developers are looking for a new (and more profitable) home.
While the app is already available on Windows Phone 7, that version is styled quite differently from the upcoming Android version, shown in the video below.
In preparation for the upcoming final releases, the Android team today released ADT 17-preview (Android Developer Tools plugin for Eclipse) and SDK Tools r17-preview with the following improvements that eager developers can try out without waiting any longer.
The very first quad-core Tegra 3 tablet will be launching soon, and with it comes the promise of a whole new class of Android games. We've already previewed a few such masterpieces; now, with the release of MADFINGER GAMES' Shadowgun, we can add another to the roster.
Everyone knows and loves Dropbox, and with build 220.127.116.11, its Android version is about to get even better. For now it's but a preview -- a "forum build," by official Dropbox terminology -- though we'd expect that to change soon, as in my experience it seems quite stable.
The main addition here is "optimization" for Android 4.0, presumably consisting mainly of performance tweaks. Additionally, the update features:
I've never really thought racing games could work on tablets or smartphones with touchscreen controls, maybe the upcoming title Race of Champions will change my mind. I sure hope it does, because by the looks of it, this game is shaping up to be awesome. Take a look at some of these screenshots:
Update: Here's the gameplay trailer, as well:
This will probably be as close as I ever get to driving a KTM Crossbow.
One of the first things that crossed our minds when Google wrapped up its Ice Cream Sandwich press conference was "what about tablets"? Well now, thanks to This is my Next, we can finally lay those fears to rest: Android 4.0 looks absolutely fantastic on a larger display.
As you can see, it doesn't look all that different from Honeycomb, which makes sense given ICS' promise of unifying Android on phones (currently Gingerbread) with Android on tablets (Hcomb).
The FedEx man brought me a lovely little gift yesterday: The T-Mobile Samsung Galaxy S II. This is the last stateside arrivalof the Galaxy S II family. The review will take a bit to get out the door, so until then I figured I'd whet your appetite with some initial impressions.
First of all, this thing is big. Really big. I have to say though, I love the design of it.
As an Android developer, I don't think I've been this excited for an ADT and Tools releases in a long time. The Android tools team (Tor and Xav) just dropped off the latest ADT and SDK Tools at the Android Tools download site, bringing both up to version 14.
Among a sizeable list of improvements I'm mostly excited about these (and by excited, I mean ecstatic):
Improved incremental builds. Resource compilation is run much less frequently.
Infinite Dreams, the creators of such hits as Sky Force and Shoot The Birds, are famous for high quality and absolutely stunning graphics in their games. Their upcoming title, Jelly Defense, is no exception. Today, we have a sneak peak at the first official trailer of this newcomer to the Tower Defense genre with a few new twists (or should I say "twisters"?).
The game, featuring 20+ missions, 8 unique power-ups, and 10 tower types, will be available in the Android Market September 29th.
On paper, it seemed like a winning formula: take a bunch of cowboys, pit them against invading aliens, and see who comes out of it alive. Hot on the heels of a major theatrical release, GameLoft is releasing a Cowboys & Aliens game to the Market.
However, instead of the star-studded film (which, if you figure the $89 million earnings and $160 budget, was a huge flop), this game chooses to focus on the comic they used as source material.