When I was in high school, we were taught how to use PowerPoint. Before I graduated from college, Prezi presentations were starting to feel just as commonplace. The latter allowed students to create lively, zoom-able slideshows online and access them from wherever they could connect to Wi-Fi. Starting now, they will be able to access them from their Android devices as well.
Android Wear devices come with accelerometers, gyroscopes, and heart rate monitors so that when wearers do active things, the devices can at least attempt to track what's going on. Jump Rope Wear Counter is an Android Wear app that tries to count your jumps while jumping rope, display how many calories you've burned, and sync the information to Google Fit. For the most part, it works.
There isn't really much to Jump Rope Wear Counter, but after trying it out for a bit, I can confirm that it's mostly accurate.
IFTTT is changing things up. The company has renamed its existing Android app to IF, leaving us to wonder what happened to the This Then That part of the formula. Functionality-wise, nothing. The app is largely the same as it was before, but it's now joined by three companions that are all focused on DOing. More on them in a second.
Do Button, Do Camera, and Do Note take IFTTT's trademark approach of combining different services together to create desirable automated outcomes and channel it into more specific directions.
The future, according to Regular Show, contains a sport where people throw balls at each other in a 3-on-3 contest involving cannons and portals. This spectacle goes by the name of Grudgeball, and Cartoon Network's latest Android game lets you experience it for yourself.
Fans of the network's mobile games won't be disappointed to find that Grudgeball: Enter the Chaosphere is another highly-animated game centered around familiar characters and simple play mechanics.
Developers can be found all over the world, toiling away for hours on a computer as they build cool apps and games for our gadgets. Most of them would like to earn a few duckets for their work, but that's not always possible with certain types of apps and games. Today, the doors are open for developers from 12 additional countries to register for merchant accounts and begin selling paid apps to the world.
Adobe's proprietary PDF format isn't much fun to work with on any platform, but marking up and editing those documents on Android is a particularly poor experience. Developer Branchfire has offered an Android version of its iAnnotate app for a little over two years, but it hasn't been met with the same acclaim as the iOS version, probably thanks to a clunky interface and missing features. Apparently the company wanted a clean break with the latest update, because the app has been moved to a new Play Store listing and reverted to a 1.0 release.
Merchants of Kaidan is a game of buying and selling. If there's action—say you lose a finger in a bet, or a winged beast is pursuing your ship—it's only part of the inherent risk in bringing goods to market. People out there have money to spend, and you can't be timid if you want your share of it.
That's the sense of purpose that guides players through Merchants of Kaidan, a trading game with RPG elements that may get some players thinking back to Sid Meier's Pirates!, only with merchants and less combat (along with noticeably fewer eye patches).
Brain training sounds like a mundane exercise, but a steady wave of sites and apps wants us to think of those words as anything but (we all know about this one). Each promises that you can improve your mental capacity in some way through a combination of puzzles and games.
Peak fits into this mold. The bright and colorful app has attracted a significant following over on Apple's mobile platform since its launch in September, with millions of downloads spread across two dozen countries.