We're all eagerly awaiting the arrival of the Ouya and the one question we need to have answered is whether or not the platform will be able to acquire enough interesting games to be worthwhile. One of the ways the company is generating interest and content is with a 10-day developer competition. Keeping in mind that the entire programming process occurred in a little more than a week (and in some cases, less than that) and all the titles are unfinished, here's a look at some of the games that may end up on the console.
It's that time again! We get another glimpse at what the platform distribution numbers are like for Android. If you've been following along, you'll notice there aren't many changes: Gingerbread is still the biggest slice of the pie, Ice Cream Sandwich is second, and the two major versions of Jelly Bean together make up the third largest. 2.3 is down to 45.4% from 47.4% a month ago. That 2% difference seems to have gone overwhelmingly to Jelly Bean which went up to 13.6% from 10% a month ago.
The Developer Economics 2013 report—a sort of State of the Union on app development—is out and it's packed with helpful tidbits, both for armchair analysts and programmers trying to make some sense out of this crazy software world. One of the most interesting observations the survey showed is there is still demand for a third platform. And right now they're getting it in a surprising place: on Blackberries.
Above is the graph of OSes that developers list as their "main" platform.
With the end of another month comes a fresh batch of Android platform distribution numbers. Like clockwork, Google has once again updated their numbers, showing Gingerbread's cold, withered hand still holding almost 51% of the pie (though it's down from 54.2% in October), with Jelly Bean making gains to 6.7%, up 4% from last month.
Predictably, Ice Cream Sandwich is still making some gains, rising about 2% to 27.5% from October, Honeycomb is holding tight at 1.6% with a mere 0.2% change for API level 13, and pre-2.3 releases are still dropping off (though Cupcake and Donut are still holding on for dear life).
Before we get started, let's clarify something: this information is probably not relevant to you, unless you work for a major game publisher. Today, Ouya announced that they have some more Dev Kits available for pre-order if you want to get early access to the Android-based gaming console. The price tag (and this is why it's not relevant for you) is sitting way up there at $800.
For the cash, those purchasing the Dev Kit will receive one console, two controllers, and the OUYA Developer Kit.
Let's start with a disclaimer, shall we? Analysts are generally full of it. When we hear a claim that says, with undeserving certainty, that come 2016 there will be 2.3 billion Android and 2.28 billion Windows devices, we're a little skeptical. The likelihood that anyone knows exactly how many units of a particular platform will sell to that level of accuracy is almost none.
However, as we approach what might just be the single biggest week for Microsoft in decades, it's worth asking the question: are Android and Windows gearing up for a battle over the next few years?
We've been covering the OUYA since its original debut as an ambitious idea on Kickstarter in July. Within a month, the campaign had raised an astounding $8.6 million. We've also heard that OUYA is partnering with Square Enix, will include OnLive support, and a whole lot more (thanks to Founder Julie Uhrman's AMA on Reddit).
After a brief pause in OUYA news, Uhrman recently published a post to the official OUYA blog, giving readers a "full update" on the project.
Good news for you independent bloggers out there! WordPress just issued a small update to its mobile app. The biggest change is that you can now add featured images to a post. Featured images, of course, are treated differently in WordPress entries than in-line images and are often used as thumbnails, so it's been a bit of a problem that the app hasn't made it easy to add them until now.
Okay, now that I've got that out of my system, let me introduce you to Spirits. This game features a series of ethereal spirit beings (see where they got the name?) that steadily stream out of the entrance to a level. Your job is to transform some of the aural manifestations into clouds, vines, and all manner of natural tools to lead the remaining wisps to the exit of the level.