The new Google Fit Platform is a set of cross-platform APIs that developers can use to provide consumers with the means to better keep track of their fitness goals. The product intends to blend together data from multiple sources, so users can get a better overall picture of their performance and health. It empowers apps by providing them with access to a user's entire stream of fitness activity, letting software tap into data that it didn't capture itself and provide better recommendations.
It's that time again - each month, Google updates the developer dashboard to reflect Android's latest platform distribution numbers, determined according to devices that have accessed the Play Store in a seven-day period.
Last month, we saw KitKat make a small leap to 1.4% - it's made another tiny gain, rising to 1.8% of devices, while Jelly Bean has gone from 59.1% up to 60.7%. Gingerbread meanwhile continues its death march, letting 1.2% slip through its icy grasp, falling to an even 20% of devices.
It's that time again - Google has updated the developer dashboard with new platform distribution numbers. Following a predictable trend, KitKat has eked out its own 1.1% niche, Jelly Bean (API version 16-18) is going strong at 54.5%, putting it further over the mark it reached last month, running on over half of all devices that have checked in to the Google Play Store in the past two weeks, while Gingerbread's grip continues to slip, decreasing to 24.1% from 26.3% last month.
Platform games seem to have hit their stride on Android. With typical mascot-style fare like Sonic, Rayman, and Cordy, not to mention unconventional games like Bravoman, Gentlemen, and a handful of OrangePixel titles, platformer fans are spoiled for choice. Add one more game to the list, The Secret of Space Octopuses, a tongue-in-cheek game that takes inspiration from Metroid and adds in a few creative touches.
The gist is that you're an adorable alien abductee who's able to build his own helper robot in a cave, with a box of scraps.
As usual Google has updated monthly platform distribution numbers for Android in its developer dashboard. The numbers, based on devices accessing the Play Store over the last 14 days (ending May 1st), tell developers which versions of Android are most prevalent, and which are on the decline.
This month, as last month, we're seeing a decline in Gingerbread and a rise in Jelly Bean. Gingerbread has dropped from 39.8% to 38.5%, a 1.3% drop for those keeping tally at home.
After some teasing, Paranoid Android has unveiled (in a lovely promo image) their plan for multi-window functionality on Android, which they promise to "get right," – Halo.
The premise is simple, yet extremely ambitious in scope – allow apps to give you notifications right on top of your screen, which allow you to pop into that app without leaving the one you're in (no matter what it is), take care of business, and resume your experience uninterrupted.
Today, Facebook announced the Facebook Home suite that we've been hearing so much about. Well, to be more accurate, we've been hearing that Facebook is going to build its own phone and fork Android and create its own special social OS and that it would be the end of Google and that civilization will crash around us and we'll all wear monkey pelts and "Like" statuses by hurling spears through our enemies.
Well, it's that time again – time for the monthly update to Android's Platform Distribution Numbers. Each month, Google publishes the latest figures, letting developers know what versions of Android are currently dominating active devices.
This month, we're seeing a familiar pattern – Gingerbread is continuing its slow descent, hitting 39.8%, down from 44.2% this time last month. Meanwhile the latest and greatest – Jelly Bean – accounts for exactly 25% of the overall distribution, meaning it's finally hit one quarter of all tallied devices.
In the mid 60s, a man named Harold P. Warren set out to prove that making horror films is not difficult and, with a budget of $19k and a script written on a napkin, he got to work. What followed is, far and away, one of the worst pieces of cinema ever to be recorded. Yes, worse than Gigli or Cool As Ice. You think those are bad? Amateurs. While the film not only bombed in 1966, it continues to bomb to this day.
We're all eagerly awaiting the arrival of the Ouya and the one question we need to have answered is whether or not the platform will be able to acquire enough interesting games to be worthwhile. One of the ways the company is generating interest and content is with a 10-day developer competition. Keeping in mind that the entire programming process occurred in a little more than a week (and in some cases, less than that) and all the titles are unfinished, here's a look at some of the games that may end up on the console.