Save Toshi is an iOS port that comes to us from developer Nitako. In the game, you are tasked with getting pop star Toshi onto a dancefloor, as her dancing kills demons. The storyline is very "Japan," as are the voice effects that accompany each of Toshi's movements. The voice acting is actually quite annoying, but the game (mercifully) comes with an option to turn it off.
Unless the anime aesthetic appeals to you, there's a good chance that Save Toshi won't be your cup of tea. Read More
Everyone who's been to a midway knows the format of skee-ball; for a couple bucks you ramp some wooden balls into scoring targets in order to get tickets to exchange for prizes. A new game for Android, Ball-Hop Bowling, recreates the whole experience, rip-off and all.
Maybe "rip-off" is a bit unfair: Ball-Hop Bowling is free, and gives you the "true" skee-ball experience without having to pay. However, if you're looking for any type of progression in this game beyond the default table/ball, be prepared to shell out some cash, or at least hours of your time. Read More
Cut The Rope, which arrived to Android yesterday, is one of those "top shelf" iOS titles that has done so well for itself that it's become synonymous with mobile gaming. Of course, it isn't at an "Angry Birds" level yet, but it's permeated the public consciousness to a point where I've heard non-gamer friends talk about it with enthusiasm.
Cut The Rope is a puzzle game where you aim to feed a piece of candy to a green monster named Omnom. Read More
Sometimes, it's just not fun to be the good guy. Sometimes, you need to be a little bad. Sometimes, you just need to destroy everything that lays in your path with a fiery ball of fury.
Burn The City puts you in the shoes of a giant lizard/Godzilla/monster-thing who has hatched all alone and in a strange world. Clearly, the logical conclusion he reaches is to destroy everything around him. Read More
Apparatus will remind players of Playstation game Little Big Planet. The objective: get the silver ball into the blue bucket. You're given a number of pieces to play around with, like boards to fasten to each other or weights to create catapults. Pieces can be placed on one of three layers, allowing fasteners to work their magic.
Fastening pieces comes in one of two varieties: nails are "hard" connectors, giving a rigid connection. Read More
Let's say you've got a problem of a scientific nature: you've got a group of rogue atoms wreaking havoc in your petri dish, and you need to get rid of them. They've managed to convert certain structures into deadly traps, and are content to just hang around like a college grad who just won't move out. Who do you send in to fix this problem?
If you answered "Pandas", I'd like you to get your head checked. Read More
It's often the case that a game does not necessarily have to be complicated in order to achieve success, and this point is proven in Chalk Ball. The premise is simple: keep a bouncing ball aloft by drawing lines on a chalk board, all while earning points towards a high score. Drawing shapes depletes your chalk meter, which is required to be able to scribble further.
In order to replenish this meter (and your drawing abilities), you're required to hit white balls on the board which spawn at random. Read More
Remember Project Kal-El, NVIDIA's first mobile quad-core CPU with 12 GPU cores that was announced back in February of this year? The one that was supposed to be 5 times faster than the current generation Tegra 2, which you can find in such devices as the Motorola Atrix 4G, the LG G2x/2X, the XOOM, the ASUS Transformer, the Galaxy Tab 10.1, and pretty much all other modern tablets.
As the Kal-El chip progresses towards completion in the 2nd half of 2011, NVIDIA put together a 4-minute video demo featuring a Kal-El powered tablet running Honeycomb and a little game optimized to use 4 cores, called Glowball. Read More