Tongue Tied, a young yet popular game for iOS has finally gotten the Android treatment from its creators at Mojo Bones Ltd, bringing the slapstick physics/platforming game to Android users everywhere today.
Tongue Tied fuses physics and platform gameplay styles with the wacky story of two dogs (Mick and Ralph) who are literally tongue tied. As shown in the video above, players can expect to bounce, swing, and jump through about 60 levels "in search of the elusive WonderBone."
Besides offering dozens of levels to play through, Tongue Tied has score-based medals for each level, as well as 33 extra challenges with "some of the most interesting unlockables you're likely to see!" Adding even more to the game's replay value are trick and bonus scoring systems, allowing advanced players to be rewarded for traversing each level with extra panache.
Remember way back in May, when NVIDIA showed off Glowball to demonstrate the Tegra 3's awesome quad-core power? Well, it looks like the full version of the visually stunning, technologically fascinating "interactive demo" has made its way to the Tegra Zone.
Glowball isn't quite a game, as it consists of just two levels, and was specifically designed to showcase the Tegra 3's power, but it certainly seems like an enjoyable doodad for your Tegra 3 device.
Built using Unreal Engine 3, Da Vinci THD is the first full game to appear for Tegra 3 devices, and seems to be packing some serious online FPS gameplay. The game is set during the Renaissance, just after Da Vinci's death, when "heroes of [the] Renaissance" begin battling to capture a mysterious machine created by the famed inventor and artist. The real story, though, is Da Vinci's gameplay.
Players can explore beautifully crafted environments, and utilize powerful weapons while battling with (or against) other players online.
Combining physics-based gameplay with outer space action/strategy combat, Space Conquest challenges the player to "save the solar system from complete annihilation."
The game provides players with a wide array of unlockable ships, each with their own arsenal. The game also allows for completely customizable fleets, each battling enemies with relatively sophisticated AI, against a backdrop of large swaths of stars and other outer space scenery. In contrast with the detailed, beautiful starscapes in Space Conquest, the ships themselves are comprised of neon, polygonal outlines, giving the game a unique visual style.
Save Toshi is an iOS port that comes to us from developer Nitako. In the game, you are tasked with getting pop star Toshi onto a dancefloor, as her dancing kills demons. The storyline is very "Japan," as are the voice effects that accompany each of Toshi's movements. The voice acting is actually quite annoying, but the game (mercifully) comes with an option to turn it off.
Unless the anime aesthetic appeals to you, there's a good chance that Save Toshi won't be your cup of tea.
Everyone who's been to a midway knows the format of skee-ball; for a couple bucks you ramp some wooden balls into scoring targets in order to get tickets to exchange for prizes. A new game for Android, Ball-Hop Bowling, recreates the whole experience, rip-off and all.
Maybe "rip-off" is a bit unfair: Ball-Hop Bowling is free, and gives you the "true" skee-ball experience without having to pay. However, if you're looking for any type of progression in this game beyond the default table/ball, be prepared to shell out some cash, or at least hours of your time.
Cut The Rope, which arrived to Android yesterday, is one of those "top shelf" iOS titles that has done so well for itself that it's become synonymous with mobile gaming. Of course, it isn't at an "Angry Birds" level yet, but it's permeated the public consciousness to a point where I've heard non-gamer friends talk about it with enthusiasm.
Cut The Rope is a puzzle game where you aim to feed a piece of candy to a green monster named Omnom.
Sometimes, it's just not fun to be the good guy. Sometimes, you need to be a little bad. Sometimes, you just need to destroy everything that lays in your path with a fiery ball of fury.
Burn The City puts you in the shoes of a giant lizard/Godzilla/monster-thing who has hatched all alone and in a strange world. Clearly, the logical conclusion he reaches is to destroy everything around him.
Apparatus will remind players of Playstation game Little Big Planet. The objective: get the silver ball into the blue bucket. You're given a number of pieces to play around with, like boards to fasten to each other or weights to create catapults. Pieces can be placed on one of three layers, allowing fasteners to work their magic.
Fastening pieces comes in one of two varieties: nails are "hard" connectors, giving a rigid connection.